Decomp all trainer see funcs

This commit is contained in:
PikalaxALT
2020-02-20 14:03:29 -05:00
parent 0125c1440e
commit abc39d86f3
12 changed files with 521 additions and 979 deletions
+1 -1
View File
@@ -415,7 +415,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
if (sub_807E418())
{
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], sub_8063F84(GetPlayerFacingDirection()));
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2;
}
break;
+2 -1
View File
@@ -46,6 +46,7 @@
#include "constants/region_map.h"
#include "constants/moves.h"
#include "constants/menu.h"
#include "constants/event_objects.h"
static EWRAM_DATA u8 sElevatorCurrentFloorWindowId = 0;
static EWRAM_DATA u16 sElevatorScroll = 0;
@@ -315,7 +316,7 @@ void Special_AnimatePcTurnOff()
void SpawnCameraObject(void)
{
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
}
+339 -16
View File
@@ -1,28 +1,78 @@
#include "global.h"
#include "battle_setup.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_player_avatar.h"
#include "quest_log.h"
#include "task.h"
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/object_events.h"
static bool8 CheckTrainer(u8 objectEventId);
static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
typedef u8 (*TRAINER_APPROACH_FUNC)(struct ObjectEvent *, s16, s16, s16);
typedef bool8 (*TRAINER_SEE_FUNC)(u8, struct Task *, struct ObjectEvent *);
static bool8 CheckTrainer(u8 trainerObjId);
static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
void Task_RunTrainerSeeFuncList(u8 taskId);
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
// range is the maximum distance the trainer can see
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast
};
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
sub_8081F34,
sub_8081F38,
sub_8081F90,
sub_8081FD0,
sub_808202C,
sub_80820BC,
sub_8082100,
sub_8082134,
sub_8082150,
sub_8082184,
sub_80821DC,
sub_8082250,
sub_808226C,
sub_80822CC,
sub_808237C
};
bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
@@ -43,19 +93,19 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
static bool8 CheckTrainer(u8 objectEventId)
static bool8 CheckTrainer(u8 trainerObjId)
{
const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
const u8 *script = GetObjectEventScriptPointerByObjectEventId(trainerObjId);
u8 approachDistance;
if (GetTrainerFlagFromScriptPointer(script))
return FALSE;
approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
approachDistance = GetTrainerApproachDistance(&gObjectEvents[trainerObjId]);
if (approachDistance != 0)
{
if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
return FALSE;
ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
ConfigureAndSetUpOneTrainerBattle(trainerObjId, script);
TrainerApproachPlayer(&gObjectEvents[trainerObjId], approachDistance - 1);
return TRUE;
}
return FALSE;
@@ -93,7 +143,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
{
if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT)
return 0;
return (y - trainerObj->currentCoords.y);
}
@@ -172,3 +222,276 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
return 0;
}
#define tFuncId data[0]
#define tTrainerObjHi data[1]
#define tTrainerObjLo data[2]
#define tTrainerRange data[3]
#define tOutOfAshSpriteId data[4]
#define tData5 data[5]
#define TaskGetTrainerObj(dest, task) do { \
(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
} while (0)
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
{
u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
struct Task * task = &gTasks[taskId];
task->tTrainerObjHi = ((uintptr_t)trainerObj) >> 16;
task->tTrainerObjLo = (uintptr_t)trainerObj;
task->tTrainerRange = approachDistance;
}
void sub_8081E9C(TaskFunc taskFunc)
{
u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
gTasks[taskId].tFuncId = 1;
Task_RunTrainerSeeFuncList(taskId);
}
void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
TaskGetTrainerObj(trainerObj, task);
if (!trainerObj->active)
{
SwitchTaskToFollowupFunc(taskId);
}
else
{
while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj))
;
}
}
// TrainerSeeFuncs
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
return FALSE;
}
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 action;
// FRLG introduces trainers who can see the player from offscreen above.
// Handle this case here.
if (trainerObj->facingDirection == DIR_SOUTH && task->tTrainerRange > 2)
{
task->tFuncId = 12;
}
else
{
ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
action = GetFaceDirectionMovementAction(trainerObj->facingDirection);
ObjectEventSetHeldMovement(trainerObj, action);
task->tFuncId++;
}
return TRUE;
}
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
{
return FALSE;
}
else
{
task->tFuncId++;
if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
return TRUE;
}
}
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
{
if (task->tTrainerRange)
{
ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
task->tTrainerRange--;
}
else
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
task->tFuncId++;
}
}
return FALSE;
}
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj;
if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
return FALSE;
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
sub_805C774();
// Uncomment to have player turn to face their opponent
// ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;
return FALSE;
}
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerObj)
|| ObjectEventClearHeldMovementIfFinished(playerObj))
SwitchTaskToFollowupFunc(taskId); // This ends the trainer walk routine.
return FALSE;
}
// Jumps here if disguised. Not used in FRLG.
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
task->tFuncId++;
}
return FALSE;
}
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
return FALSE;
}
// Jump here if hidden in ash. Not used in FRLG.
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
task->tFuncId++;
}
return FALSE;
}
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
gFieldEffectArguments[0] = trainerObj->currentCoords.x;
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->tFuncId++;
}
return FALSE;
}
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
{
trainerObj->fixedPriority = 0;
trainerObj->triggerGroundEffectsOnMove = 1;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
ObjectEventClearHeldMovementIfFinished(trainerObj);
ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
task->tFuncId++;
}
return FALSE;
}
bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
return FALSE;
}
// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
int specialObjectId;
task->tData5 = 0;
specialObjectId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[specialObjectId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[specialObjectId].spriteId);
task->tFuncId++;
return FALSE;
}
bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId]))
return FALSE;
if (task->tData5 != task->tTrainerRange - 1)
{
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH));
task->tData5++;
}
else
{
ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
task->tData5 = 0;
task->tFuncId++;
}
return FALSE;
}
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
return FALSE;
if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId]))
return FALSE;
if (task->tData5 != task->tTrainerRange - 1)
{
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH));
task->tData5++;
}
else
{
CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId());
RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
task->tData5 = 0;
task->tFuncId = 2;
}
return FALSE;
}
+2 -2
View File
@@ -951,7 +951,7 @@ void sub_810CB90(void)
TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0);
r4_2 = &gObjectEvents[sp0];
sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual.
sub_805FE7C(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0;
if (gSelectedObjectEvent == sp0)
r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection];
@@ -1312,7 +1312,7 @@ static void StartAllRespondantIdleMovements(void)
if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1)
SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
sub_805FE7C(r4, sVsSeeker->runningBehaviourEtcArray[i]);
TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
}
}