Rename NUM_FIELD_MAP_OBJECT_TEMPLATES --> MOVEMENT_TYPES_COUNT
This commit is contained in:
@@ -83,6 +83,7 @@
|
||||
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
|
||||
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
|
||||
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
|
||||
#define MOVEMENT_TYPES_COUNT 0x51
|
||||
|
||||
#define MOVEMENT_ACTION_FACE_DOWN 0x0
|
||||
#define MOVEMENT_ACTION_FACE_UP 0x1
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
#include "constants/event_object_movement.h"
|
||||
#include "constants/event_objects.h"
|
||||
|
||||
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
|
||||
|
||||
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
|
||||
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
|
||||
static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
|
||||
@@ -197,7 +195,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
|
||||
|
||||
#include "data/object_events/object_event_graphics.h"
|
||||
|
||||
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
|
||||
static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite *) = {
|
||||
[MOVEMENT_TYPE_NONE] = MovementType_None,
|
||||
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
|
||||
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
|
||||
@@ -281,7 +279,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
|
||||
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
|
||||
};
|
||||
|
||||
static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
|
||||
static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
|
||||
[MOVEMENT_TYPE_NONE] = FALSE,
|
||||
[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
|
||||
[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
|
||||
@@ -365,7 +363,7 @@ static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
|
||||
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
|
||||
};
|
||||
|
||||
static const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
|
||||
static const u8 gInitialMovementTypeFacingDirections[MOVEMENT_TYPES_COUNT] = {
|
||||
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
|
||||
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
|
||||
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
|
||||
|
||||
Reference in New Issue
Block a user