Rename NUM_FIELD_MAP_OBJECT_TEMPLATES --> MOVEMENT_TYPES_COUNT

This commit is contained in:
PikalaxALT
2021-05-08 14:36:03 -04:00
parent f12ce45033
commit c05af7f394
2 changed files with 4 additions and 5 deletions
@@ -83,6 +83,7 @@
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
#define MOVEMENT_TYPES_COUNT 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
+3 -5
View File
@@ -18,8 +18,6 @@
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
@@ -197,7 +195,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite *) = {
[MOVEMENT_TYPE_NONE] = MovementType_None,
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
@@ -281,7 +279,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = FALSE,
[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
@@ -365,7 +363,7 @@ static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
static const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
static const u8 gInitialMovementTypeFacingDirections[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,