disassemble movement type arrays

This commit is contained in:
garak
2019-12-02 18:41:32 -05:00
parent 46a8b0fb29
commit cdd882f3cc
4 changed files with 441 additions and 29 deletions
+24 -24
View File
@@ -501,7 +501,7 @@ _0805E14E:
strb r0, [r4, 0x7]
ldrh r0, [r5, 0xE]
strb r0, [r4, 0x1D]
ldr r1, _0805E230 @ =gUnknown_839FD5D
ldr r1, _0805E230 @ =gInitialMovementTypeFacingDirections
ldrb r0, [r5, 0x9]
adds r0, r1
ldrb r1, [r0]
@@ -513,7 +513,7 @@ _0805E14E:
bl ObjectEventSetDirection
adds r0, r4, 0
bl ObjectEventHandleDynamicGraphicsId
ldr r1, _0805E234 @ =gUnknown_839FD0C
ldr r1, _0805E234 @ =gRangedMovementTypes
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -559,8 +559,8 @@ _0805E220:
pop {r1}
bx r1
.align 2, 0
_0805E230: .4byte gUnknown_839FD5D
_0805E234: .4byte gUnknown_839FD0C
_0805E230: .4byte gInitialMovementTypeFacingDirections
_0805E234: .4byte gRangedMovementTypes
thumb_func_end sub_805E080
thumb_func_start sub_805E238
@@ -8196,7 +8196,7 @@ sub_8061954: @ 8061954
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldr r0, _08061988 @ =gUnknown_839FD5D
ldr r0, _08061988 @ =gInitialMovementTypeFacingDirections
ldrb r1, [r4, 0x6]
adds r1, r0
ldrb r1, [r1]
@@ -8219,7 +8219,7 @@ _08061976:
pop {r1}
bx r1
.align 2, 0
_08061988: .4byte gUnknown_839FD5D
_08061988: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8061954
thumb_func_start sub_806198C
@@ -10449,7 +10449,7 @@ sub_8062970: @ 8062970
adds r5, r1, 0
lsls r2, 24
lsrs r2, 24
ldr r1, _080629B4 @ =gUnknown_839FD5D
ldr r1, _080629B4 @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10475,7 +10475,7 @@ sub_8062970: @ 8062970
pop {r1}
bx r1
.align 2, 0
_080629B4: .4byte gUnknown_839FD5D
_080629B4: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8062970
thumb_func_start sub_80629B8
@@ -10489,7 +10489,7 @@ sub_80629B8: @ 80629B8
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062A6C @ =gUnknown_839FD5D
ldr r1, _08062A6C @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10564,7 +10564,7 @@ _08062A52:
pop {r1}
bx r1
.align 2, 0
_08062A6C: .4byte gUnknown_839FD5D
_08062A6C: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_80629B8
thumb_func_start sub_8062A70
@@ -10578,7 +10578,7 @@ sub_8062A70: @ 8062A70
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062B24 @ =gUnknown_839FD5D
ldr r1, _08062B24 @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10653,7 +10653,7 @@ _08062B0A:
pop {r1}
bx r1
.align 2, 0
_08062B24: .4byte gUnknown_839FD5D
_08062B24: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8062A70
thumb_func_start sub_8062B28
@@ -10667,7 +10667,7 @@ sub_8062B28: @ 8062B28
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062BDC @ =gUnknown_839FD5D
ldr r1, _08062BDC @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10742,7 +10742,7 @@ _08062BC2:
pop {r1}
bx r1
.align 2, 0
_08062BDC: .4byte gUnknown_839FD5D
_08062BDC: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8062B28
thumb_func_start sub_8062BE0
@@ -10756,7 +10756,7 @@ sub_8062BE0: @ 8062BE0
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062C94 @ =gUnknown_839FD5D
ldr r1, _08062C94 @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10831,7 +10831,7 @@ _08062C7A:
pop {r1}
bx r1
.align 2, 0
_08062C94: .4byte gUnknown_839FD5D
_08062C94: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8062BE0
thumb_func_start cph_IM_DIFFERENT
@@ -10841,7 +10841,7 @@ cph_IM_DIFFERENT: @ 8062C98
adds r5, r1, 0
lsls r2, 24
lsrs r2, 24
ldr r1, _08062CDC @ =gUnknown_839FD5D
ldr r1, _08062CDC @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10867,7 +10867,7 @@ cph_IM_DIFFERENT: @ 8062C98
pop {r1}
bx r1
.align 2, 0
_08062CDC: .4byte gUnknown_839FD5D
_08062CDC: .4byte gInitialMovementTypeFacingDirections
thumb_func_end cph_IM_DIFFERENT
thumb_func_start sub_8062CE0
@@ -10881,7 +10881,7 @@ sub_8062CE0: @ 8062CE0
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062D94 @ =gUnknown_839FD5D
ldr r1, _08062D94 @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -10956,7 +10956,7 @@ _08062D7A:
pop {r1}
bx r1
.align 2, 0
_08062D94: .4byte gUnknown_839FD5D
_08062D94: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_8062CE0
thumb_func_start oac_hopping
@@ -10970,7 +10970,7 @@ oac_hopping: @ 8062D98
mov r8, r3
lsls r2, 24
lsrs r6, r2, 24
ldr r1, _08062E5C @ =gUnknown_839FD5D
ldr r1, _08062E5C @ =gInitialMovementTypeFacingDirections
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
@@ -11052,7 +11052,7 @@ _08062E40:
pop {r1}
bx r1
.align 2, 0
_08062E5C: .4byte gUnknown_839FD5D
_08062E5C: .4byte gInitialMovementTypeFacingDirections
thumb_func_end oac_hopping
thumb_func_start sub_8062E60
@@ -19354,7 +19354,7 @@ _08066874:
thumb_func_start sub_806687C
sub_806687C: @ 806687C
push {lr}
ldr r3, _08066890 @ =gUnknown_839FD5D
ldr r3, _08066890 @ =gInitialMovementTypeFacingDirections
ldrb r2, [r0, 0x6]
adds r2, r3
ldrb r2, [r2]
@@ -19363,7 +19363,7 @@ sub_806687C: @ 806687C
pop {r1}
bx r1
.align 2, 0
_08066890: .4byte gUnknown_839FD5D
_08066890: .4byte gInitialMovementTypeFacingDirections
thumb_func_end sub_806687C
thumb_func_start sub_8066894
+168 -4
View File
@@ -536,6 +536,7 @@ gUnknown_8398008:: @ 8398008
gUnknown_8398028:: @ 8398028
.incbin "graphics/object_events/12.gbapal"
gUnknown_8398048:: @ 8398048
.incbin "baserom.gba", 0x398048, 0x600
gUnknown_8398648::
@@ -544,6 +545,8 @@ gUnknown_8398648::
gUnknown_8398688::
.incbin "graphics/object_events/fldeff_cut.gbapal"
gUnknown_83986A8:: @ 83986A8
.incbin "baserom.gba", 0x3986A8, 0xCE0
gUnknown_8399388:: @ 8399388
@@ -555,12 +558,173 @@ gUnknown_8399C90:: @ 8399C90
gUnknown_839FBC8:: @ 839FBC8
.incbin "baserom.gba", 0x39FBC8, 0x144
gUnknown_839FD0C:: @ 839FD0C
.incbin "baserom.gba", 0x39FD0C, 0x51
gRangedMovementTypes:: @ 839FD0C
.byte FALSE @ MOVEMENT_TYPE_NONE
.byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND
.byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND
.byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN
.byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP
.byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
.byte FALSE @ MOVEMENT_TYPE_FACE_UP
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN
.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT
.byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT
.byte FALSE @ MOVEMENT_TYPE_PLAYER
.byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP
.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT
.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
.byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
.byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE
.byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
.byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE
.byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
.byte FALSE @ MOVEMENT_TYPE_HIDDEN
.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP
.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP
.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP
.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
.byte FALSE @ MOVEMENT_TYPE_INVISIBLE
.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
.byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
gUnknown_839FD5D:: @ 839FD5D
.incbin "baserom.gba", 0x39FD5D, 0x53
gInitialMovementTypeFacingDirections:: @ 839FD5D
.byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
.byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
.byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
.byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
.byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
.byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
.byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
.byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
.align 2, 0
gObjectEventGraphicsInfoPointers:: @ 839FDB0
.4byte gObjectEventGraphicsInfo_83A3BB0
.4byte gObjectEventGraphicsInfo_83A3BD4
+247
View File
@@ -0,0 +1,247 @@
#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define MOVEMENT_TYPE_NONE 0x0
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
#define MOVEMENT_TYPE_FACE_UP 0x7
#define MOVEMENT_TYPE_FACE_DOWN 0x8
#define MOVEMENT_TYPE_FACE_LEFT 0x9
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
#define MOVEMENT_TYPE_PLAYER 0xB
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_HIDDEN 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
#define MOVEMENT_TYPE_INVISIBLE 0x4C
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
#define MOVEMENT_ACTION_DELAY_1 0x10
#define MOVEMENT_ACTION_DELAY_2 0x11
#define MOVEMENT_ACTION_DELAY_4 0x12
#define MOVEMENT_ACTION_DELAY_8 0x13
#define MOVEMENT_ACTION_DELAY_16 0x14
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
#define MOVEMENT_ACTION_SLIDE_UP 0x32
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
#define MOVEMENT_ACTION_JUMP_UP 0x43
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
#define MOVEMENT_ACTION_CUT_TREE 0x5B
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
#define MOVEMENT_ACTION_LEVITATE 0x98
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
#define MOVEMENT_ACTION_STEP_END 0xFE
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
+2 -1
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@@ -1310,7 +1310,8 @@
#define FLAG_TRAINER_FLAG_START 0x500
// Vanilla: SYS_FLAGS = 0x800
#define SYS_FLAGS (FLAG_TRAINER_FLAG_START + ((NUM_TRAINERS) + 31) / 32 * 32)
//#define SYS_FLAGS (FLAG_TRAINER_FLAG_START + ((NUM_TRAINERS) + 31) / 32 * 32)
#define SYS_FLAGS 0x800
// SYSTEM FLAGS