disassemble movement type arrays
This commit is contained in:
@@ -536,6 +536,7 @@ gUnknown_8398008:: @ 8398008
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gUnknown_8398028:: @ 8398028
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.incbin "graphics/object_events/12.gbapal"
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gUnknown_8398048:: @ 8398048
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.incbin "baserom.gba", 0x398048, 0x600
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gUnknown_8398648::
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@@ -544,6 +545,8 @@ gUnknown_8398648::
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gUnknown_8398688::
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.incbin "graphics/object_events/fldeff_cut.gbapal"
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gUnknown_83986A8:: @ 83986A8
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.incbin "baserom.gba", 0x3986A8, 0xCE0
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gUnknown_8399388:: @ 8399388
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@@ -555,12 +558,173 @@ gUnknown_8399C90:: @ 8399C90
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gUnknown_839FBC8:: @ 839FBC8
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.incbin "baserom.gba", 0x39FBC8, 0x144
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gUnknown_839FD0C:: @ 839FD0C
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.incbin "baserom.gba", 0x39FD0C, 0x51
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gRangedMovementTypes:: @ 839FD0C
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.byte FALSE @ MOVEMENT_TYPE_NONE
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.byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_PLAYER
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.byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE
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.byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
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.byte FALSE @ MOVEMENT_TYPE_HIDDEN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_INVISIBLE
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
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gUnknown_839FD5D:: @ 839FD5D
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.incbin "baserom.gba", 0x39FD5D, 0x53
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gInitialMovementTypeFacingDirections:: @ 839FD5D
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.byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
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.align 2, 0
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gObjectEventGraphicsInfoPointers:: @ 839FDB0
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.4byte gObjectEventGraphicsInfo_83A3BB0
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.4byte gObjectEventGraphicsInfo_83A3BD4
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