Port object event flags from emerald
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@@ -10,11 +10,11 @@ static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
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bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
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{
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if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8)
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if (objectEvent->heldMovementActive || objectEvent->frozen)
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return TRUE;
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objectEvent->mapobj_bit_8 = TRUE;
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objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused;
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objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused;
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objectEvent->frozen = TRUE;
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objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
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objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
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gSprites[objectEvent->spriteId].animPaused = TRUE;
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gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
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return FALSE;
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@@ -42,11 +42,11 @@ void FreezeObjectEventsExceptOne(u8 noFreeze)
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void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
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{
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if (objectEvent->active && objectEvent->mapobj_bit_8)
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if (objectEvent->active && objectEvent->frozen)
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{
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objectEvent->mapobj_bit_8 = FALSE;
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gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23;
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gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24;
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objectEvent->frozen = FALSE;
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gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
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gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
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}
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}
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@@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId)
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task->data[0] = 1;
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}
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if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
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if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
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{
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FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
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task->data[1] = 1;
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@@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void)
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FreezeObjectEventsExceptOne(gSelectedObjectEvent);
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taskId = CreateTask(sub_80695CC, 80);
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if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
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if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
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{
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FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
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gTasks[taskId].data[1] = 1;
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@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
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(*a4)++;
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playerSpr->pos2.x = *a2 >> 5;
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playerSpr->pos2.y = *a3 >> 5;
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if (playerObj->mapobj_bit_7)
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if (playerObj->heldMovementFinished)
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{
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ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
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}
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@@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff()
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void SpawnCameraObject(void)
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{
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u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
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gObjectEvents[objectEventId].mapobj_bit_13 = TRUE;
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gObjectEvents[objectEventId].invisible = TRUE;
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CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
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}
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+32
-32
@@ -14,22 +14,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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questLog->unk_008[i].active = gObjectEvents[i].active;
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questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].mapobj_bit_3;
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questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].mapobj_bit_4;
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questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].mapobj_bit_5;
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questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].mapobj_bit_8;
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questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].mapobj_bit_9;
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questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].mapobj_bit_10;
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questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].mapobj_bit_11;
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questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].mapobj_bit_12;
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questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].mapobj_bit_13;
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questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].mapobj_bit_14;
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questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].mapobj_bit_15;
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questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].mapobj_bit_16;
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questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].mapobj_bit_23;
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questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].mapobj_bit_24;
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questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].mapobj_bit_25;
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questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].mapobj_bit_26;
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questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
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questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
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questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump;
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questLog->unk_008[i].frozen = gObjectEvents[i].frozen;
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questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
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questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim;
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questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim;
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questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate;
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questLog->unk_008[i].invisible = gObjectEvents[i].invisible;
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questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen;
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questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
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questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer;
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questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
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questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
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questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
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questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
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questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
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questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
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questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
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@@ -58,22 +58,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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gObjectEvents[i].active = questLogObjectEvents[i].active;
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gObjectEvents[i].mapobj_bit_3 = questLogObjectEvents[i].mapobj_bit_3;
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gObjectEvents[i].mapobj_bit_4 = questLogObjectEvents[i].mapobj_bit_4;
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gObjectEvents[i].mapobj_bit_5 = questLogObjectEvents[i].mapobj_bit_5;
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gObjectEvents[i].mapobj_bit_8 = questLogObjectEvents[i].mapobj_bit_8;
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gObjectEvents[i].mapobj_bit_9 = questLogObjectEvents[i].mapobj_bit_9;
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gObjectEvents[i].mapobj_bit_10 = questLogObjectEvents[i].mapobj_bit_10;
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gObjectEvents[i].mapobj_bit_11 = questLogObjectEvents[i].mapobj_bit_11;
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gObjectEvents[i].mapobj_bit_12 = questLogObjectEvents[i].mapobj_bit_12;
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gObjectEvents[i].mapobj_bit_13 = questLogObjectEvents[i].mapobj_bit_13;
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gObjectEvents[i].mapobj_bit_14 = questLogObjectEvents[i].mapobj_bit_14;
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gObjectEvents[i].mapobj_bit_15 = questLogObjectEvents[i].mapobj_bit_15;
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gObjectEvents[i].mapobj_bit_16 = questLogObjectEvents[i].mapobj_bit_16;
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gObjectEvents[i].mapobj_bit_23 = questLogObjectEvents[i].mapobj_bit_23;
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gObjectEvents[i].mapobj_bit_24 = questLogObjectEvents[i].mapobj_bit_24;
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gObjectEvents[i].mapobj_bit_25 = questLogObjectEvents[i].mapobj_bit_25;
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gObjectEvents[i].mapobj_bit_26 = questLogObjectEvents[i].mapobj_bit_26;
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gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
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gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
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gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
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gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
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gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
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gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
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gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
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gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
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gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
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gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
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gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
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gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
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gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
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gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
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gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
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gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
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gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
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gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
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gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
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@@ -100,7 +100,7 @@ static void sub_81505C4(u8 taskId)
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{
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case 0:
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ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
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objectEvent->mapobj_bit_11 = TRUE;
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objectEvent->enableAnim = TRUE;
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sub_81507BC(objectEvent, sub_805C808(4));
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StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
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gTasks[taskId].data[0]++;
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+1
-1
@@ -598,7 +598,7 @@ static void sub_810C3B8(u8 taskId)
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{
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if (sub_810CF04(i) == TRUE)
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{
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if (gObjectEvents[i].mapobj_bit_1)
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if (gObjectEvents[i].singleMovementActive)
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return;
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FreezeObjectEvent(&gObjectEvents[i]);
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}
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