Port object event flags from emerald
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@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
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(*a4)++;
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playerSpr->pos2.x = *a2 >> 5;
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playerSpr->pos2.y = *a3 >> 5;
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if (playerObj->mapobj_bit_7)
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if (playerObj->heldMovementFinished)
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{
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ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
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}
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