Port object event flags from emerald

This commit is contained in:
PikalaxALT
2020-02-02 11:23:04 -05:00
parent ba7403c74e
commit ceeed6247d
9 changed files with 114 additions and 118 deletions
+1 -1
View File
@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
(*a4)++;
playerSpr->pos2.x = *a2 >> 5;
playerSpr->pos2.y = *a3 >> 5;
if (playerObj->mapobj_bit_7)
if (playerObj->heldMovementFinished)
{
ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
}