Port object event flags from emerald
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@@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff()
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void SpawnCameraObject(void)
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{
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u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
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gObjectEvents[objectEventId].mapobj_bit_13 = TRUE;
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gObjectEvents[objectEventId].invisible = TRUE;
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CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
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}
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