Merge branch 'master' of https://github.com/pret/pokefirered into doc-ql

This commit is contained in:
GriffinR
2023-01-30 10:23:08 -05:00
235 changed files with 6442 additions and 8846 deletions
+18 -14
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@@ -9,7 +9,7 @@ If you run into trouble, ask for help on Discord or IRC (see [README.md](README.
## Windows
Windows has instructions for building with three possible terminals, providing 3 different options in case the user stumbles upon unexpected errors.
- [Windows 10 (WSL1)](#windows-10-wsl1) (**Fastest, highly recommended**, Windows 10 only)
- [Windows 10/11 (WSL1)](#windows-1011-wsl1) (**Fastest, highly recommended**, Windows 10 and 11 only)
- [Windows (msys2)](#windows-msys2) (Second fastest)
- [Windows (Cygwin)](#windows-cygwin) (Slowest)
@@ -26,7 +26,7 @@ All of the Windows instructions assume that the default drive is C:\\. If this d
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
## Windows 10 (WSL1)
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokefirered**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).
- If WSL (Debian or Ubuntu) is **not installed**, then go to [Installing WSL1](#Installing-WSL1).
- Otherwise, if WSL is installed, but it **hasn't previously been set up for another decompilation project**, then go to [Setting up WSL1](#Setting-up-WSL1).
@@ -404,21 +404,16 @@ If you aren't in the pokefirered directory already, then **change directory** to
```bash
cd pokefirered
```
To build **pokefirered.gba** for the first time and confirm it matches the official ROM image (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
To build **pokefirered.gba** (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
```bash
make compare
make
```
If an OK is returned, then the installation went smoothly.
If it has built successfully you will have the output file **pokefirered.gba** in your project folder.
<details>
<summary>Note for Windows...</summary>
> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
</details>
To build **pokefirered.gba** with your changes:
```bash
make
```
## Build pokeleafgreen and REV1
Pokemon FireRed and LeafGreen were both released together. As such, this project is capable of building both ROMs. To do so, simply run
```bash
@@ -449,11 +444,20 @@ Replace `<output of nproc>` with the number that the `nproc` command returned.
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
## Debug info
## Compare ROM to the original
To build **pokefirered.elf** with enhanced debug info:
For contributing, or if you'd simply like to verify that your ROM is identical to the original game, run:
```bash
make DINFO=1
make compare # or compare_leafgreen, compare_firered_rev1, compare_leafgreen_rev1
```
If it matches, you will see the following at the end of the output:
```bash
pokefirered.gba: OK
```
If there are any changes from the original game, you will instead see:
```bash
pokefirered.gba: FAILED
shasum: WARNING: 1 computed checksum did NOT match
```
## devkitARM's C compiler
@@ -548,4 +552,4 @@ To compile the `modern` target with this toolchain, the subdirectories `lib`, `i
* [porymap](https://github.com/huderlem/porymap) for viewing and editing maps
* [poryscript](https://github.com/huderlem/poryscript) for scripting ([VS Code extension](https://marketplace.visualstudio.com/items?itemName=karathan.poryscript))
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps
+111 -58
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@@ -1,12 +1,43 @@
.equiv ID_NUMBER, 0x68736d53
.equiv PCM_DMA_BUF_SIZE, 1584
.equiv MAX_DIRECTSOUND_CHANNELS, 12
.equiv C_V, 0x40
.equiv TONEDATA_TYPE_CGB, 0x07
.equiv TONEDATA_TYPE_FIX, 0x08
.equiv TONEDATA_TYPE_REV, 0x10
.equiv TONEDATA_TYPE_CMP, 0x20
.equiv TONEDATA_TYPE_SPL, 0x40 @ key split
.equiv TONEDATA_TYPE_RHY, 0x80 @ rhythm
.equiv TONEDATA_P_S_PAN, 0xc0
.equiv SOUND_CHANNEL_SF_START, 0x80
.equiv SOUND_CHANNEL_SF_STOP, 0x40
.equiv SOUND_CHANNEL_SF_SPECIAL, 0x20
.equiv SOUND_CHANNEL_SF_LOOP, 0x10
.equiv SOUND_CHANNEL_SF_IEC, 0x04
.equiv SOUND_CHANNEL_SF_ENV, 0x03
.equiv SOUND_CHANNEL_SF_ENV_ATTACK, 0x03
.equiv SOUND_CHANNEL_SF_ENV_DECAY, 0x02
.equiv SOUND_CHANNEL_SF_ENV_SUSTAIN, 0x01
.equiv SOUND_CHANNEL_SF_ENV_RELEASE, 0x00
.equiv SOUND_CHANNEL_SF_ON, (SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_STOP | SOUND_CHANNEL_SF_IEC | SOUND_CHANNEL_SF_ENV)
.equiv CGB_CHANNEL_MO_PIT, 0x02
.equiv CGB_CHANNEL_MO_VOL, 0x01
.equiv WAVE_DATA_FLAG_LOOP, 0xC0
.equiv MPT_FLG_VOLSET, 0x01
.equiv MPT_FLG_VOLCHG, 0x03
.equiv MPT_FLG_PITSET, 0x04
.equiv MPT_FLG_PITCHG, 0x0C
.equiv MPT_FLG_START, 0x40
.equiv MPT_FLG_EXIST, 0x80
.macro struct_begin
.struct 0
.endm
@@ -16,6 +47,28 @@
.struct \name + \size
.endm
struct_begin
struct_field o_WaveData_type, 2
struct_field o_WaveData_d1, 1
struct_field o_WaveData_flags, 1
struct_field o_WaveData_freq, 4
struct_field o_WaveData_loopStart, 4
struct_field o_WaveData_size, 4
struct_field o_WaveData_data, 0
struct_field WaveData_size, 0
struct_begin
struct_field o_ToneData_type, 1
struct_field o_ToneData_key, 1
struct_field o_ToneData_length, 1
struct_field o_ToneData_pan_sweep, 1
struct_field o_ToneData_wav, 4
struct_field o_ToneData_attack, 1
struct_field o_ToneData_decay, 1
struct_field o_ToneData_sustain, 1
struct_field o_ToneData_release, 1
struct_field ToneData_size, 0
struct_begin
struct_field o_SoundInfo_ident, 4
struct_field o_SoundInfo_pcmDmaCounter, 1
@@ -32,8 +85,8 @@
struct_field o_SoundInfo_pcmFreq, 4
struct_field o_SoundInfo_divFreq, 4
struct_field o_SoundInfo_cgbChans, 4
struct_field o_SoundInfo_func, 4
struct_field o_SoundInfo_intp, 4
struct_field o_SoundInfo_MPlayMainHead, 4
struct_field o_SoundInfo_musicPlayerHead, 4
struct_field o_SoundInfo_CgbSound, 4
struct_field o_SoundInfo_CgbOscOff, 4
struct_field o_SoundInfo_MidiKeyToCgbFreq, 4
@@ -41,12 +94,12 @@
struct_field o_SoundInfo_plynote, 4
struct_field o_SoundInfo_ExtVolPit, 4
struct_field o_SoundInfo_gap2, 16
struct_field o_SoundInfo_chans, 768
struct_field o_SoundInfo_chans, MAX_DIRECTSOUND_CHANNELS * 64
struct_field o_SoundInfo_pcmBuffer, PCM_DMA_BUF_SIZE * 2
struct_field SoundInfo_size, 0
struct_begin
struct_field o_SoundChannel_status, 1
struct_field o_SoundChannel_statusFlags, 1
struct_field o_SoundChannel_type, 1
struct_field o_SoundChannel_rightVolume, 1
struct_field o_SoundChannel_leftVolume, 1
@@ -54,29 +107,29 @@
struct_field o_SoundChannel_decay, 1
struct_field o_SoundChannel_sustain, 1
struct_field o_SoundChannel_release, 1
struct_field o_SoundChannel_ky, 1
struct_field o_SoundChannel_ev, 1
struct_field o_SoundChannel_er, 1
struct_field o_SoundChannel_el, 1
struct_field o_SoundChannel_iev, 1
struct_field o_SoundChannel_iel, 1
struct_field o_SoundChannel_d1, 1
struct_field o_SoundChannel_d2, 1
struct_field o_SoundChannel_gt, 1
struct_field o_SoundChannel_mk, 1
struct_field o_SoundChannel_ve, 1
struct_field o_SoundChannel_pr, 1
struct_field o_SoundChannel_rp, 1
struct_field o_SoundChannel_d3, 3
struct_field o_SoundChannel_ct, 4
struct_field o_SoundChannel_key, 1
struct_field o_SoundChannel_envelopeVolume, 1
struct_field o_SoundChannel_envelopeVolumeRight, 1
struct_field o_SoundChannel_envelopeVolumeLeft, 1
struct_field o_SoundChannel_pseudoEchoVolume, 1
struct_field o_SoundChannel_pseudoEchoLength, 1
struct_field o_SoundChannel_dummy1, 1
struct_field o_SoundChannel_dummy2, 1
struct_field o_SoundChannel_gateTime, 1
struct_field o_SoundChannel_midiKey, 1
struct_field o_SoundChannel_velocity, 1
struct_field o_SoundChannel_priority, 1
struct_field o_SoundChannel_rhythmPan, 1
struct_field o_SoundChannel_dummy3, 3
struct_field o_SoundChannel_count, 4
struct_field o_SoundChannel_fw, 4
struct_field o_SoundChannel_freq, 4
struct_field o_SoundChannel_frequency, 4
struct_field o_SoundChannel_wav, 4
struct_field o_SoundChannel_cp, 4
struct_field o_SoundChannel_currentPointer, 4
struct_field o_SoundChannel_track, 4
struct_field o_SoundChannel_pp, 4
struct_field o_SoundChannel_np, 4
struct_field o_SoundChannel_d4, 4
struct_field o_SoundChannel_prevChannelPointer, 4
struct_field o_SoundChannel_nextChannelPointer, 4
struct_field o_SoundChannel_dummy4, 4
struct_field o_SoundChannel_xpi, 2
struct_field o_SoundChannel_xpc, 2
struct_field SoundChannel_size, 0
@@ -112,8 +165,8 @@
struct_field o_MusicPlayerTrack_lfoDelay, 1
struct_field o_MusicPlayerTrack_lfoDelayC, 1
struct_field o_MusicPlayerTrack_priority, 1
struct_field o_MusicPlayerTrack_echoVolume, 1
struct_field o_MusicPlayerTrack_echoLength, 1
struct_field o_MusicPlayerTrack_pseudoEchoVolume, 1
struct_field o_MusicPlayerTrack_pseudoEchoLength, 1
struct_field o_MusicPlayerTrack_chan, 4
struct_field o_MusicPlayerTrack_ToneData_type, 1
struct_field o_MusicPlayerTrack_ToneData_key, 1
@@ -159,41 +212,41 @@
struct_field MusicPlayerInfo_size, 0
struct_begin
struct_field o_CgbChannel_sf, 1
struct_field o_CgbChannel_ty, 1
struct_field o_CgbChannel_statusFlags, 1
struct_field o_CgbChannel_type, 1
struct_field o_CgbChannel_rightVolume, 1
struct_field o_CgbChannel_leftVolume, 1
struct_field o_CgbChannel_at, 1
struct_field o_CgbChannel_de, 1
struct_field o_CgbChannel_su, 1
struct_field o_CgbChannel_re, 1
struct_field o_CgbChannel_ky, 1
struct_field o_CgbChannel_ev, 1
struct_field o_CgbChannel_eg, 1
struct_field o_CgbChannel_ec, 1
struct_field o_CgbChannel_echoVolume, 1
struct_field o_CgbChannel_echoLength, 1
struct_field o_CgbChannel_d1, 1
struct_field o_CgbChannel_d2, 1
struct_field o_CgbChannel_gt, 1
struct_field o_CgbChannel_mk, 1
struct_field o_CgbChannel_ve, 1
struct_field o_CgbChannel_pr, 1
struct_field o_CgbChannel_rp, 1
struct_field o_CgbChannel_d3, 3
struct_field o_CgbChannel_d5, 1
struct_field o_CgbChannel_sg, 1
struct_field o_CgbChannel_attack, 1
struct_field o_CgbChannel_decay, 1
struct_field o_CgbChannel_sustain, 1
struct_field o_CgbChannel_release, 1
struct_field o_CgbChannel_key, 1
struct_field o_CgbChannel_envelopeVolume, 1
struct_field o_CgbChannel_envelopeGoal, 1
struct_field o_CgbChannel_envelopeCounter, 1
struct_field o_CgbChannel_pseudoEchoVolume, 1
struct_field o_CgbChannel_pseudoEchoLength, 1
struct_field o_CgbChannel_dummy1, 1
struct_field o_CgbChannel_dummy2, 1
struct_field o_CgbChannel_gateTime, 1
struct_field o_CgbChannel_midiKey, 1
struct_field o_CgbChannel_velocity, 1
struct_field o_CgbChannel_priority, 1
struct_field o_CgbChannel_rhythmPan, 1
struct_field o_CgbChannel_dummy3, 3
struct_field o_CgbChannel_dummy5, 1
struct_field o_CgbChannel_sustainGoal, 1
struct_field o_CgbChannel_n4, 1
struct_field o_CgbChannel_pan, 1
struct_field o_CgbChannel_panMask, 1
struct_field o_CgbChannel_mo, 1
struct_field o_CgbChannel_le, 1
struct_field o_CgbChannel_sw, 1
struct_field o_CgbChannel_fr, 4
struct_field o_CgbChannel_wp, 4
struct_field o_CgbChannel_cp, 4
struct_field o_CgbChannel_tp, 4
struct_field o_CgbChannel_pp, 4
struct_field o_CgbChannel_np, 4
struct_field o_CgbChannel_d4, 8
struct_field o_CgbChannel_modify, 1
struct_field o_CgbChannel_length, 1
struct_field o_CgbChannel_sweep, 1
struct_field o_CgbChannel_frequency, 4
struct_field o_CgbChannel_wavePointer, 4
struct_field o_CgbChannel_currentPointer, 4
struct_field o_CgbChannel_track, 4
struct_field o_CgbChannel_prevChannelPointer, 4
struct_field o_CgbChannel_nextChannelPointer, 4
struct_field o_CgbChannel_dummy4, 8
struct_field CgbChannel_size, 0
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+38 -29
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@@ -124,41 +124,41 @@ gNameChoice_Momo::
gNameChoice_Suzi::
.string "SUZI$"
gNewGame_HelpDocs1::
gControlsGuide_Text_Intro::
.string "The various buttons will be explained in\n"
.string "the order of their importance.$"
gNewGame_HelpDocs2::
gControlsGuide_Text_DPad::
.string "Moves the main character.\n"
.string "Also used to choose various data\n"
.string "headings.$"
gNewGame_HelpDocs3::
gControlsGuide_Text_AButton::
.string "Used to confirm a choice, check\n"
.string "things, chat, and scroll text.$"
gNewGame_HelpDocs4::
gControlsGuide_Text_BButton::
.string "Used to exit, cancel a choice,\n"
.string "and cancel a mode.$"
gNewGame_HelpDocs5::
gControlsGuide_Text_StartButton::
.string "Press this button to open the\n"
.string "MENU.$"
gNewGame_HelpDocs6::
gControlsGuide_Text_SelectButton::
.string "Used to shift items and to use\n"
.string "a registered item.$"
gNewGame_HelpDocs7::
gControlsGuide_Text_LRButtons::
.string "If you need help playing the\n"
.string "game, or on how to do things,\n"
.string "press the L or R Button.$"
gOakText_AskPlayerGender::
gOakSpeech_Text_AskPlayerGender::
.string "Now tell me. Are you a boy?\n"
.string "Or are you a girl?$"
gNewGameAdventureIntro1::
gPikachuIntro_Text_Page1::
.string "In the world which you are about to\n"
.string "enter, you will embark on a grand\n"
.string "adventure with you as the hero.\n"
@@ -168,7 +168,7 @@ gNewGameAdventureIntro1::
.string "or caves. Gather information and\n"
.string "hints from every source.$"
gNewGameAdventureIntro2::
gPikachuIntro_Text_Page2::
.string "New paths will open to you by helping\n"
.string "people in need, overcoming challenges,\n"
.string "and solving mysteries.\n"
@@ -177,7 +177,7 @@ gNewGameAdventureIntro2::
.string "others and attacked by wild creatures.\n"
.string "Be brave and keep pushing on.$"
gNewGameAdventureIntro3::
gPikachuIntro_Text_Page3::
.string "Through your adventure, we hope\n"
.string "that you will interact with all sorts\n"
.string "of people and achieve personal growth.\n"
@@ -186,49 +186,58 @@ gNewGameAdventureIntro3::
.string "Press the A Button, and let your\n"
.string "adventure begin!$"
gOakText_WelcomeToTheWorld::
gOakSpeech_Text_WelcomeToTheWorld::
.string "Hello, there!\n"
.string "Glad to meet you!\pWelcome to the world of POKéMON!\pMy name is OAK.\pPeople affectionately refer to me\n"
.string "Glad to meet you!\p"
.string "Welcome to the world of POKéMON!\p"
.string "My name is OAK.\p"
.string "People affectionately refer to me\n"
.string "as the POKéMON PROFESSOR.\p$"
gOakText_WorldInhabited1::
gOakSpeech_Text_ThisWorld::
.string "This world…$"
gOakText_WorldInhabited2::
gOakSpeech_Text_IsInhabitedFarAndWide::
.string "…is inhabited far and wide by\n"
.string "creatures called POKéMON.\p$"
gOakText_PetsBattlingStudy::
gOakSpeech_Text_IStudyPokemon::
.string "For some people, POKéMON are pets.\n"
.string "Others use them for battling.\pAs for myself…\pI study POKéMON as a profession.\p$"
.string "Others use them for battling.\p"
.string "As for myself…\p"
.string "I study POKéMON as a profession.\p$"
gOakText_TellMeALittleAboutYourself::
gOakSpeech_Text_TellMeALittleAboutYourself::
.string "But first, tell me a little about\n"
.string "yourself.\p$"
gOakText_AskPlayerName::
gOakSpeech_Text_YourNameWhatIsIt::
.string "Let's begin with your name.\n"
.string "What is it?\p$"
gOakText_FinalizePlayerName::
gOakSpeech_Text_SoYourNameIsPlayer::
.string "Right…\n"
.string "So your name is {PLAYER}.$"
gOakText_IntroduceRival::
.string "This is my grandson.\pHe's been your rival since you both\n"
.string "were babies.\p…Erm, what was his name now?$"
gOakSpeech_Text_WhatWasHisName::
.string "This is my grandson.\p"
.string "He's been your rival since you both\n"
.string "were babies.\p"
.string "…Erm, what was his name now?$"
gOakText_AskRivalName::
gOakSpeech_Text_YourRivalsNameWhatWasIt::
.string "Your rival's name, what was it now?$"
gOakText_ConfirmRivalName::
gOakSpeech_Text_ConfirmRivalName::
.string "…Er, was it {RIVAL}?$"
gOakText_RememberRivalName::
gOakSpeech_Text_RememberRivalsName::
.string "That's right! I remember now!\n"
.string "His name is {RIVAL}!\p$"
gOakText_LegendAboutToUnfold::
.string "{PLAYER}!\pYour very own POKéMON legend is\n"
.string "about to unfold!\pA world of dreams and adventures\n"
gOakSpeech_Text_LetsGo::
.string "{PLAYER}!\p"
.string "Your very own POKéMON legend is\n"
.string "about to unfold!\p"
.string "A world of dreams and adventures\n"
.string "with POKéMON awaits! Let's go!$"
-99
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