Tileset anims to PNG

This commit is contained in:
PikalaxALT
2021-06-03 12:43:17 -04:00
parent 0d3661f364
commit ffb21d41b5
80 changed files with 43 additions and 43 deletions
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銕銕鈿銕闔銕毫鋤沱晳櫚持晳廊刃銕銕銕錮銕諏毫琮烟旱¬鯖算]Z]歃U睆[Z鯖ズU桍攴菅歃算沱賛沱桍菅框算桍睆烟桍歃菅歃算毫毫毫毫毫菅桍算桍睆烝燵毫毫烟毫毫
-1
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銕銕銕銕銕郢賛櫑鮫硤絜銕銕銕銕試銕睆毯硤曉]]算U紀攤[[[U櫑愰Ⅰ桍歃菅欹算沱賛沱歃菅歃算菅算桍睆烟桍菅桍算桍沱賛沱毫毫沱毫毫睆烟烟烟毫毫毯
-1
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傳傳全엉靖嚮簿傳傳용鎣靖ズ好빳빳뻣챎かZ]ず阜U쁨쁨슥뻣好[풸せ빽ふオ糧팙百웝百뻣百뼁翡阜웝阜뻣翡뼁互乷百웝百뻣百互塞翡硼샛硼슥硼硼硼硼硼硼百옐硼쁜硼硼硼硼硼硼硼
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銕銕銕銕銕郢賛櫑鮫硤絜銕銕銕銕試銕睆毯硤曉]]算U紀攤[[[U櫑愰Ⅰ桍沱歃菅歃算沱賛沱桍菅朖算桍睆烟烟歃歃菅歃算毫賛毫毫毫毫毫毫毫桍菅桍算桍睆毫烟毫毫毫毫毫毫
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+4
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@@ -28,6 +28,7 @@ INTROGFXDIR := graphics/intro
BATTLETERRAINGFXDIR := graphics/battle_terrain
BERRYPOUCHGFXDIR := graphics/berry_pouch
HALLOFFAMEGFXDIR := graphics/hall_of_fame
TILESETANIMSGFXDIR := graphics/tileset_anims
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
contest_types := cool beauty cute smart tough
@@ -590,3 +591,6 @@ $(BERRYPOUCHGFXDIR)/background.4bpp: %.4bpp: %.png
$(HALLOFFAMEGFXDIR)/hall_of_fame.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 29
$(TILESETANIMSGFXDIR)/anim_general_water_current_landwatersedge_frame7.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 47
+39 -39
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@@ -18,11 +18,11 @@ static void _InitPrimaryTilesetAnimation(void);
static void _InitSecondaryTilesetAnimation(void);
// palette: general 00
static const u16 sTilesetAnims_General_Flower_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_0_0.bin");
static const u16 sTilesetAnims_General_Flower_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_0_1.bin");
static const u16 sTilesetAnims_General_Flower_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_0_2.bin");
static const u16 sTilesetAnims_General_Flower_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_0_3.bin");
static const u16 sTilesetAnims_General_Flower_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_0_4.bin");
static const u16 sTilesetAnims_General_Flower_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_general_flower_frame0.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_general_flower_frame1.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_general_flower_frame2.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_general_flower_frame3.4bpp");
static const u16 sTilesetAnims_General_Flower_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_general_flower_frame4.4bpp");
static const u16 *const sTilesetAnims_General_Flower[] = {
sTilesetAnims_General_Flower_Frame0,
@@ -33,14 +33,14 @@ static const u16 *const sTilesetAnims_General_Flower[] = {
};
// palette: general 04
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_1_0.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_1_1.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_1_2.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_1_3.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_1_4.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_1_5.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_1_6.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_1_7.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame0.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame1.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame2.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame3.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame4.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame5.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame6.4bpp");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_general_water_current_landwatersedge_frame7.4bpp");
static const u16 *const sTilesetAnims_General_Water_Current_LandWatersEdge[] = {
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0,
@@ -54,14 +54,14 @@ static const u16 *const sTilesetAnims_General_Water_Current_LandWatersEdge[] = {
};
// palette: general 04
static const u16 sTilesetAnims_General_SandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_2_0.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_2_1.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_2_2.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_2_3.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_2_4.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_2_5.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_2_6.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_2_7.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame0.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame1.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame2.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame3.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame4.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame5.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame6.4bpp");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_general_sandwatersedge_frame7.4bpp");
static const u16 *const sTilesetAnims_General_SandWatersEdge[] = {
sTilesetAnims_General_SandWatersEdge_Frame0,
@@ -75,11 +75,11 @@ static const u16 *const sTilesetAnims_General_SandWatersEdge[] = {
};
// palette: general 00
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_3_0.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_3_1.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_3_2.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_3_3.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_3_4.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_celadoncity_fountain_frame0.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_celadoncity_fountain_frame1.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_celadoncity_fountain_frame2.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_celadoncity_fountain_frame3.4bpp");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_celadoncity_fountain_frame4.4bpp");
static const u16 gUnknown_83ABD94[16] = {};
static const u16 *const sTilesetAnims_CeladonCity_Fountain[] = {
@@ -90,10 +90,10 @@ static const u16 *const sTilesetAnims_CeladonCity_Fountain[] = {
sTilesetAnims_CeladonCity_Fountain_Frame4
};
static const u16 sTilesetAnims_SilphCo_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_4_0.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_4_1.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_4_2.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_4_3.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_silphco_fountain_frame0.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_silphco_fountain_frame1.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_silphco_fountain_frame2.4bpp");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_silphco_fountain_frame3.4bpp");
static const u16 gUnknown_83AC1C8[16] = {};
static const u16 *const sTilesetAnims_SilphCo_Fountain[] = {
@@ -103,10 +103,10 @@ static const u16 *const sTilesetAnims_SilphCo_Fountain[] = {
sTilesetAnims_SilphCo_Fountain_Frame3
};
static const u16 sTilesetAnims_MtEmber_Steam_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_5_0.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_5_1.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_5_2.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_5_3.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_mtember_steam_frame0.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_mtember_steam_frame1.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_mtember_steam_frame2.4bpp");
static const u16 sTilesetAnims_MtEmber_Steam_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_mtember_steam_frame3.4bpp");
static const u16 *const sTilesetAnims_MtEmber_Steam[] = {
sTilesetAnims_MtEmber_Steam_Frame0,
@@ -115,17 +115,17 @@ static const u16 *const sTilesetAnims_MtEmber_Steam[] = {
sTilesetAnims_MtEmber_Steam_Frame3
};
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_6_0.bin");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_6_1.bin");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_vermiliongym_motorizeddoor_frame0.4bpp");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_vermiliongym_motorizeddoor_frame1.4bpp");
static const u16 *const sTilesetAnims_VermilionGym_MotorizedDoor[] = {
sTilesetAnims_VermilionGym_MotorizedDoor_Frame0,
sTilesetAnims_VermilionGym_MotorizedDoor_Frame1
};
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_7_0.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_7_1.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_7_2.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_celadongym_flowers_frame0.4bpp");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_celadongym_flowers_frame1.4bpp");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_celadongym_flowers_frame2.4bpp");
static const u16 *const sTilesetAnims_CeladonGym_Flowers[] = {
sTilesetAnims_CeladonGym_Flowers_Frame0,