Merge pull request #2014 from Bassoonian/battleterrain

Rename battle terrain to environment
This commit is contained in:
GriffinR
2025-04-13 19:32:06 -04:00
committed by GitHub
88 changed files with 491 additions and 491 deletions

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@@ -1044,7 +1044,7 @@
.byte 0xcb
.endm
.macro callterrainattack
.macro callenvironmentattack
.byte 0xcc
.endm
@@ -1192,7 +1192,7 @@
.4byte \ptr
.endm
.macro settypetoterrain ptr:req
.macro settypetoenvironment ptr:req
.byte 0xeb
.4byte \ptr
.endm

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@@ -2097,7 +2097,7 @@ Move_MEAN_LOOK:
Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
@@ -2119,7 +2119,7 @@ Move_ROCK_THROW:
Move_ROCK_SLIDE:
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
@@ -2909,7 +2909,7 @@ Move_BARRAGE:
createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 24
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
@@ -3660,7 +3660,7 @@ Move_SUPERPOWER:
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
@@ -5011,7 +5011,7 @@ SnoreEffect:
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
@@ -6871,7 +6871,7 @@ Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
@@ -7292,14 +7292,14 @@ Move_METAL_CLAW:
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
@@ -8515,7 +8515,7 @@ HyperVoiceEffect:
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 5
return
@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
@@ -9111,7 +9111,7 @@ Move_BLAST_BURN:
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
@@ -9125,32 +9125,32 @@ Move_BLAST_BURN:
Move_ROCK_TOMB:
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 24
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
waitforvisualfinish
end
@@ -9635,16 +9635,16 @@ Move_SKY_UPPERCUT:
end
Move_SECRET_POWER:
createvisualtask AnimTask_GetBattleTerrain, 5
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
createvisualtask AnimTask_GetBattleEnvironment, 5
jumpargeq 0, BATTLE_ENVIRONMENT_GRASS, Move_NEEDLE_ARM
jumpargeq 0, BATTLE_ENVIRONMENT_LONG_GRASS, Move_MAGICAL_LEAF
jumpargeq 0, BATTLE_ENVIRONMENT_SAND, Move_MUD_SHOT
jumpargeq 0, BATTLE_ENVIRONMENT_UNDERWATER, Move_WATERFALL
jumpargeq 0, BATTLE_ENVIRONMENT_WATER, Move_SURF
jumpargeq 0, BATTLE_ENVIRONMENT_POND, Move_BUBBLE_BEAM
jumpargeq 0, BATTLE_ENVIRONMENT_MOUNTAIN, Move_ROCK_THROW
jumpargeq 0, BATTLE_ENVIRONMENT_CAVE, Move_BITE
jumpargeq 0, BATTLE_ENVIRONMENT_BUILDING, Move_STRENGTH
goto Move_SLAM
Move_TWISTER:

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@@ -2289,7 +2289,7 @@ BattleScript_EffectNaturePower::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
callterrainattack
callenvironmentattack
printstring STRINGID_NATUREPOWERTURNEDINTO
waitmessage B_WAIT_TIME_LONG
return
@@ -2799,7 +2799,7 @@ BattleScript_EffectCamouflage::
attackcanceler
attackstring
ppreduce
settypetoterrain BattleScript_ButItFailed
settypetoenvironment BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE

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@@ -626,7 +626,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern u32 gBattleTypeFlags;
extern u8 gBattleTerrain;
extern u8 gBattleEnvironment;
extern u32 gUnusedFirstBattleVar1;
extern u8 *gBattleAnimBgTileBuffer;
extern u8 *gBattleAnimBgTilemapBuffer;

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@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
void HandleIntroSlide(u8 terrainId);
void HandleIntroSlide(u8 environmentId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c

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@@ -232,7 +232,7 @@ void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);

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@@ -27,7 +27,7 @@ void BattleSetup_StartLatiBattle(void);
void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void);
void StartRegiBattle(void);
u8 BattleSetup_GetTerrainId(void);
u8 BattleSetup_GetEnvironmentId(void);
u8 GetSpecialBattleTransition(s32 id);
void ChooseStarter(void);
void ResetTrainerOpponentIds(void);

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@@ -296,17 +296,17 @@
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
// Battle terrain defines for gBattleTerrain.
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
#define BATTLE_TERRAIN_UNDERWATER 3
#define BATTLE_TERRAIN_WATER 4
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_MOUNTAIN 6
#define BATTLE_TERRAIN_CAVE 7
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
// Battle environment defines for gBattleEnvironment.
#define BATTLE_ENVIRONMENT_GRASS 0
#define BATTLE_ENVIRONMENT_LONG_GRASS 1
#define BATTLE_ENVIRONMENT_SAND 2
#define BATTLE_ENVIRONMENT_UNDERWATER 3
#define BATTLE_ENVIRONMENT_WATER 4
#define BATTLE_ENVIRONMENT_POND 5
#define BATTLE_ENVIRONMENT_MOUNTAIN 6
#define BATTLE_ENVIRONMENT_CAVE 7
#define BATTLE_ENVIRONMENT_BUILDING 8
#define BATTLE_ENVIRONMENT_PLAIN 9
#define B_WAIT_TIME_LONG 64
#define B_WAIT_TIME_MED 48

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@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
// battle terrains
extern const u32 gBattleTerrainTiles_TallGrass[];
extern const u32 gBattleTerrainTilemap_TallGrass[];
extern const u32 gBattleTerrainAnimTiles_TallGrass[];
extern const u32 gBattleTerrainAnimTilemap_TallGrass[];
extern const u32 gBattleTerrainPalette_TallGrass[];
extern const u32 gBattleTerrainTiles_LongGrass[];
extern const u32 gBattleTerrainTilemap_LongGrass[];
extern const u32 gBattleTerrainAnimTiles_LongGrass[];
extern const u32 gBattleTerrainAnimTilemap_LongGrass[];
extern const u32 gBattleTerrainPalette_LongGrass[];
extern const u32 gBattleTerrainTiles_Sand[];
extern const u32 gBattleTerrainTilemap_Sand[];
extern const u32 gBattleTerrainAnimTiles_Sand[];
extern const u32 gBattleTerrainAnimTilemap_Sand[];
extern const u32 gBattleTerrainPalette_Sand[];
extern const u32 gBattleTerrainTiles_Underwater[];
extern const u32 gBattleTerrainTilemap_Underwater[];
extern const u32 gBattleTerrainAnimTiles_Underwater[];
extern const u32 gBattleTerrainAnimTilemap_Underwater[];
extern const u32 gBattleTerrainPalette_Underwater[];
extern const u32 gBattleTerrainTiles_Water[];
extern const u32 gBattleTerrainTilemap_Water[];
extern const u32 gBattleTerrainAnimTiles_Water[];
extern const u32 gBattleTerrainAnimTilemap_Water[];
extern const u32 gBattleTerrainPalette_Water[];
extern const u32 gBattleTerrainTiles_PondWater[];
extern const u32 gBattleTerrainTilemap_PondWater[];
extern const u32 gBattleTerrainAnimTiles_PondWater[];
extern const u32 gBattleTerrainAnimTilemap_PondWater[];
extern const u32 gBattleTerrainPalette_PondWater[];
extern const u32 gBattleTerrainTiles_Rock[];
extern const u32 gBattleTerrainTilemap_Rock[];
extern const u32 gBattleTerrainAnimTiles_Rock[];
extern const u32 gBattleTerrainAnimTilemap_Rock[];
extern const u32 gBattleTerrainPalette_Rock[];
extern const u32 gBattleTerrainTiles_Cave[];
extern const u32 gBattleTerrainTilemap_Cave[];
extern const u32 gBattleTerrainAnimTiles_Cave[];
extern const u32 gBattleTerrainAnimTilemap_Cave[];
extern const u32 gBattleTerrainPalette_Cave[];
extern const u32 gBattleTerrainTiles_Building[];
extern const u32 gBattleTerrainTilemap_Building[];
extern const u32 gBattleTerrainAnimTiles_Building[];
extern const u32 gBattleTerrainAnimTilemap_Building[];
extern const u32 gBattleTerrainPalette_Building[];
extern const u32 gBattleTerrainPalette_Plain[];
extern const u32 gBattleTerrainPalette_Frontier[];
extern const u32 gBattleTerrainTiles_Stadium[];
extern const u32 gBattleTerrainTilemap_Stadium[];
extern const u32 gBattleTerrainTiles_Rayquaza[];
extern const u32 gBattleTerrainTilemap_Rayquaza[];
extern const u32 gBattleTerrainAnimTiles_Rayquaza[];
extern const u32 gBattleTerrainAnimTilemap_Rayquaza[];
extern const u32 gBattleTerrainPalette_Rayquaza[];
extern const u32 gBattleTerrainPalette_Kyogre[];
extern const u32 gBattleTerrainPalette_Groudon[];
extern const u32 gBattleTerrainPalette_BuildingGym[];
extern const u32 gBattleTerrainPalette_BuildingLeader[];
extern const u32 gBattleTerrainPalette_StadiumAqua[];
extern const u32 gBattleTerrainPalette_StadiumMagma[];
extern const u32 gBattleTerrainPalette_StadiumSidney[];
extern const u32 gBattleTerrainPalette_StadiumPhoebe[];
extern const u32 gBattleTerrainPalette_StadiumGlacia[];
extern const u32 gBattleTerrainPalette_StadiumDrake[];
extern const u32 gBattleTerrainPalette_StadiumWallace[];
// battle environments
extern const u32 gBattleEnvironmentTiles_TallGrass[];
extern const u32 gBattleEnvironmentTilemap_TallGrass[];
extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
extern const u32 gBattleEnvironmentPalette_TallGrass[];
extern const u32 gBattleEnvironmentTiles_LongGrass[];
extern const u32 gBattleEnvironmentTilemap_LongGrass[];
extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
extern const u32 gBattleEnvironmentPalette_LongGrass[];
extern const u32 gBattleEnvironmentTiles_Sand[];
extern const u32 gBattleEnvironmentTilemap_Sand[];
extern const u32 gBattleEnvironmentAnimTiles_Sand[];
extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
extern const u32 gBattleEnvironmentPalette_Sand[];
extern const u32 gBattleEnvironmentTiles_Underwater[];
extern const u32 gBattleEnvironmentTilemap_Underwater[];
extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
extern const u32 gBattleEnvironmentPalette_Underwater[];
extern const u32 gBattleEnvironmentTiles_Water[];
extern const u32 gBattleEnvironmentTilemap_Water[];
extern const u32 gBattleEnvironmentAnimTiles_Water[];
extern const u32 gBattleEnvironmentAnimTilemap_Water[];
extern const u32 gBattleEnvironmentPalette_Water[];
extern const u32 gBattleEnvironmentTiles_PondWater[];
extern const u32 gBattleEnvironmentTilemap_PondWater[];
extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
extern const u32 gBattleEnvironmentPalette_PondWater[];
extern const u32 gBattleEnvironmentTiles_Rock[];
extern const u32 gBattleEnvironmentTilemap_Rock[];
extern const u32 gBattleEnvironmentAnimTiles_Rock[];
extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
extern const u32 gBattleEnvironmentPalette_Rock[];
extern const u32 gBattleEnvironmentTiles_Cave[];
extern const u32 gBattleEnvironmentTilemap_Cave[];
extern const u32 gBattleEnvironmentAnimTiles_Cave[];
extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
extern const u32 gBattleEnvironmentPalette_Cave[];
extern const u32 gBattleEnvironmentTiles_Building[];
extern const u32 gBattleEnvironmentTilemap_Building[];
extern const u32 gBattleEnvironmentAnimTiles_Building[];
extern const u32 gBattleEnvironmentAnimTilemap_Building[];
extern const u32 gBattleEnvironmentPalette_Building[];
extern const u32 gBattleEnvironmentPalette_Plain[];
extern const u32 gBattleEnvironmentPalette_Frontier[];
extern const u32 gBattleEnvironmentTiles_Stadium[];
extern const u32 gBattleEnvironmentTilemap_Stadium[];
extern const u32 gBattleEnvironmentTiles_Rayquaza[];
extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
extern const u32 gBattleEnvironmentPalette_Rayquaza[];
extern const u32 gBattleEnvironmentPalette_Kyogre[];
extern const u32 gBattleEnvironmentPalette_Groudon[];
extern const u32 gBattleEnvironmentPalette_BuildingGym[];
extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
// Pokédex
extern const u32 gPokedexInterface_Gfx[];

View File

@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8);
static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeTerrain(u8);
static void AnimTask_ShakePlatforms(u8);
static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *);
static void WaitForFissureCompletion(u8);
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
#define tMaxTime data[3]
#define tbattlerSpriteIds(i) data[9 + (i)]
#define tNumBattlers data[13] // AnimTask_ShakeBattlers
#define tInitialX data[13] // AnimTask_ShakeTerrain
#define tInitialX data[13] // AnimTask_ShakePlatforms
#define tHorizOffset data[14]
#define tInitHorizOffset data[15]
// Shakes battler(s) or the battle terrain back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the terrain
// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
// arg2: Length of time to shake for
void AnimTask_HorizontalShake(u8 taskId)
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
case MAX_BATTLERS_COUNT + 1: // Shake terrain
case MAX_BATTLERS_COUNT + 1: // Shake platforms
task->tInitialX = gBattle_BG3_X;
task->func = AnimTask_ShakeTerrain;
task->func = AnimTask_ShakePlatforms;
break;
case MAX_BATTLERS_COUNT: // Shake all battlers
task->tNumBattlers = 0;
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
}
}
static void AnimTask_ShakeTerrain(u8 taskId)
static void AnimTask_ShakePlatforms(u8 taskId)
{
struct Task *task = &gTasks[taskId];

View File

@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
static void AnimHitSplatBasic(struct Sprite *);
static void AnimHitSplatPersistent(struct Sprite *);
static void AnimHitSplatHandleInvert(struct Sprite *);
@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
static void AnimTask_BlendColorCycleByTagLoop(u8);
static void AnimTask_FlashAnimTagWithColor_Step1(u8);
static void AnimTask_FlashAnimTagWithColor_Step2(u8);
static void AnimTask_ShakeBattleTerrain_Step(u8);
static void AnimTask_ShakeBattlePlatforms_Step(u8);
static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
.callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShakeMonOrBattleTerrain,
.callback = AnimShakeMonOrBattlePlatforms,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
#undef tColorG
#undef tColorB
static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
{
u16 var0;
@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
sprite->data[5] = gBattleAnimArgs[3];
var0 = sprite->data[5] - 2;
if (var0 < 2)
AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled();
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
sprite->callback = AnimShakeMonOrBattleTerrain_Step;
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
}
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
{
u8 i;
u16 var0;
@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
}
}
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
}
}
// Task data for AnimTask_ShakeBattleTerrain
// Task data for AnimTask_ShakeBattlePlatforms
#define tXOffset data[0]
#define tYOffset data[1]
#define tNumShakes data[2]
#define tTimer data[3]
#define tShakeDelay data[8]
// Can shake battle terrain back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// arg0: x offset of shake
// arg1: y offset of shake
// arg2: number of shakes
// arg3: time between shakes
void AnimTask_ShakeBattleTerrain(u8 taskId)
void AnimTask_ShakeBattlePlatforms(u8 taskId)
{
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleTerrain(u8 taskId)
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
gBattle_BG3_X = gBattleAnimArgs[0];
gBattle_BG3_Y = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_ShakeBattleTerrain_Step;
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeBattleTerrain_Step(u8 taskId)
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
{
if (gTasks[taskId].tTimer == 0)
{

View File

@@ -109,36 +109,36 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_ENVIRONMENT_GRASS:
gBattleAnimArgs[4] = RGB(12, 24, 2);
break;
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_ENVIRONMENT_LONG_GRASS:
gBattleAnimArgs[4] = RGB(0, 15, 2);
break;
case BATTLE_TERRAIN_SAND:
case BATTLE_ENVIRONMENT_SAND:
gBattleAnimArgs[4] = RGB(30, 24, 11);
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattleAnimArgs[4] = RGB(0, 0, 18);
break;
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_WATER:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_POND:
case BATTLE_ENVIRONMENT_POND:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_ENVIRONMENT_MOUNTAIN:
gBattleAnimArgs[4] = RGB(22, 16, 10);
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_ENVIRONMENT_CAVE:
gBattleAnimArgs[4] = RGB(14, 9, 3);
break;
case BATTLE_TERRAIN_BUILDING:
case BATTLE_ENVIRONMENT_BUILDING:
gBattleAnimArgs[4] = RGB_WHITE;
break;
case BATTLE_TERRAIN_PLAIN:
case BATTLE_ENVIRONMENT_PLAIN:
gBattleAnimArgs[4] = RGB_WHITE;
break;
}
@@ -937,9 +937,9 @@ static void UpdateMonScrollingBgMask(u8 taskId)
}
}
void AnimTask_GetBattleTerrain(u8 taskId)
void AnimTask_GetBattleEnvironment(u8 taskId)
{
gBattleAnimArgs[0] = gBattleTerrain;
gBattleAnimArgs[0] = gBattleEnvironment;
DestroyAnimVisualTask(taskId);
}

View File

@@ -599,96 +599,96 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
};
static const struct BattleBackground sBattleTerrainTable[] =
static const struct BattleBackground sBattleEnvironmentTable[] =
{
[BATTLE_TERRAIN_GRASS] =
[BATTLE_ENVIRONMENT_GRASS] =
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
.tileset = gBattleEnvironmentTiles_TallGrass,
.tilemap = gBattleEnvironmentTilemap_TallGrass,
.entryTileset = gBattleEnvironmentAnimTiles_TallGrass,
.entryTilemap = gBattleEnvironmentAnimTilemap_TallGrass,
.palette = gBattleEnvironmentPalette_TallGrass,
},
[BATTLE_TERRAIN_LONG_GRASS] =
[BATTLE_ENVIRONMENT_LONG_GRASS] =
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
.tileset = gBattleEnvironmentTiles_LongGrass,
.tilemap = gBattleEnvironmentTilemap_LongGrass,
.entryTileset = gBattleEnvironmentAnimTiles_LongGrass,
.entryTilemap = gBattleEnvironmentAnimTilemap_LongGrass,
.palette = gBattleEnvironmentPalette_LongGrass,
},
[BATTLE_TERRAIN_SAND] =
[BATTLE_ENVIRONMENT_SAND] =
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
.entryTileset = gBattleTerrainAnimTiles_Sand,
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
.tileset = gBattleEnvironmentTiles_Sand,
.tilemap = gBattleEnvironmentTilemap_Sand,
.entryTileset = gBattleEnvironmentAnimTiles_Sand,
.entryTilemap = gBattleEnvironmentAnimTilemap_Sand,
.palette = gBattleEnvironmentPalette_Sand,
},
[BATTLE_TERRAIN_UNDERWATER] =
[BATTLE_ENVIRONMENT_UNDERWATER] =
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
.entryTileset = gBattleTerrainAnimTiles_Underwater,
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
.tileset = gBattleEnvironmentTiles_Underwater,
.tilemap = gBattleEnvironmentTilemap_Underwater,
.entryTileset = gBattleEnvironmentAnimTiles_Underwater,
.entryTilemap = gBattleEnvironmentAnimTilemap_Underwater,
.palette = gBattleEnvironmentPalette_Underwater,
},
[BATTLE_TERRAIN_WATER] =
[BATTLE_ENVIRONMENT_WATER] =
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
.entryTileset = gBattleTerrainAnimTiles_Water,
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
.tileset = gBattleEnvironmentTiles_Water,
.tilemap = gBattleEnvironmentTilemap_Water,
.entryTileset = gBattleEnvironmentAnimTiles_Water,
.entryTilemap = gBattleEnvironmentAnimTilemap_Water,
.palette = gBattleEnvironmentPalette_Water,
},
[BATTLE_TERRAIN_POND] =
[BATTLE_ENVIRONMENT_POND] =
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
.entryTileset = gBattleTerrainAnimTiles_PondWater,
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
.tileset = gBattleEnvironmentTiles_PondWater,
.tilemap = gBattleEnvironmentTilemap_PondWater,
.entryTileset = gBattleEnvironmentAnimTiles_PondWater,
.entryTilemap = gBattleEnvironmentAnimTilemap_PondWater,
.palette = gBattleEnvironmentPalette_PondWater,
},
[BATTLE_TERRAIN_MOUNTAIN] =
[BATTLE_ENVIRONMENT_MOUNTAIN] =
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
.entryTileset = gBattleTerrainAnimTiles_Rock,
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
.tileset = gBattleEnvironmentTiles_Rock,
.tilemap = gBattleEnvironmentTilemap_Rock,
.entryTileset = gBattleEnvironmentAnimTiles_Rock,
.entryTilemap = gBattleEnvironmentAnimTilemap_Rock,
.palette = gBattleEnvironmentPalette_Rock,
},
[BATTLE_TERRAIN_CAVE] =
[BATTLE_ENVIRONMENT_CAVE] =
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
.entryTileset = gBattleTerrainAnimTiles_Cave,
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
.tileset = gBattleEnvironmentTiles_Cave,
.tilemap = gBattleEnvironmentTilemap_Cave,
.entryTileset = gBattleEnvironmentAnimTiles_Cave,
.entryTilemap = gBattleEnvironmentAnimTilemap_Cave,
.palette = gBattleEnvironmentPalette_Cave,
},
[BATTLE_TERRAIN_BUILDING] =
[BATTLE_ENVIRONMENT_BUILDING] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleEnvironmentPalette_Building,
},
[BATTLE_TERRAIN_PLAIN] =
[BATTLE_ENVIRONMENT_PLAIN] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Plain,
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleEnvironmentPalette_Plain,
},
};
@@ -761,27 +761,27 @@ void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else
{
@@ -790,16 +790,16 @@ void DrawMainBattleBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return;
}
}
@@ -808,49 +808,49 @@ void DrawMainBattleBackground(void)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}
@@ -1144,8 +1144,8 @@ void DrawBattleEntryBackground(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1161,18 +1161,18 @@ void DrawBattleEntryBackground(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1181,27 +1181,27 @@ void DrawBattleEntryBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
}
}
@@ -1225,11 +1225,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
}
else
{
@@ -1238,12 +1238,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1252,31 +1252,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1284,14 +1284,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
}
else
{
@@ -1300,12 +1300,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
@@ -1314,31 +1314,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
@@ -1346,14 +1346,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 5:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
else
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else
{
@@ -1362,12 +1362,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}
@@ -1376,31 +1376,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_MAGMA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_AQUA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GLACIA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_DRAKE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}

View File

@@ -1417,10 +1417,10 @@ void BtlController_EmitFaintingCry(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId)
{
sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
sBattleBuffersTransferData[1] = terrainId;
sBattleBuffersTransferData[1] = environmentId;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}

View File

@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
@@ -100,9 +100,9 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId)
}
#define tState data[0]
#define tTerrain data[1]
#define tEnvironment data[1]
void HandleIntroSlide(u8 terrain)
void HandleIntroSlide(u8 environment)
{
u8 taskId;
@@ -120,16 +120,16 @@ void HandleIntroSlide(u8 terrain)
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
terrain = BATTLE_TERRAIN_UNDERWATER;
environment = BATTLE_ENVIRONMENT_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
{
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
taskId = CreateTask(sBattleIntroSlideFuncs[environment], 0);
}
gTasks[taskId].tState = 0;
gTasks[taskId].tTerrain = terrain;
gTasks[taskId].tEnvironment = environment;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0;
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
}
else
{
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
{
if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2;
@@ -240,18 +240,18 @@ static void BattleIntroSlide2(u8 taskId)
{
int i;
switch (gTasks[taskId].tTerrain)
switch (gTasks[taskId].tEnvironment)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_SAND:
case BATTLE_ENVIRONMENT_WATER:
gBattle_BG1_X += 8;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)

View File

@@ -144,7 +144,7 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
// it will instead overflow into useful data.
EWRAM_DATA static u32 sFlickerArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u8 gBattleEnvironment = 0;
EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
@@ -669,9 +669,9 @@ static void CB2_InitBattleInternal(void)
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrainId();
gBattleEnvironment = BattleSetup_GetEnvironmentId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();
@@ -3382,7 +3382,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerAtPosition(0);
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
BtlController_EmitIntroSlide(BUFFER_A, gBattleEnvironment);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[MULTIUSE_STATE] = 0;

View File

@@ -280,7 +280,7 @@ static void Cmd_sethail(void);
static void Cmd_trymemento(void);
static void Cmd_setforcedtarget(void);
static void Cmd_setcharge(void);
static void Cmd_callterrainattack(void);
static void Cmd_callenvironmentattack(void);
static void Cmd_cureifburnedparalysedorpoisoned(void);
static void Cmd_settorment(void);
static void Cmd_jumpifnodamage(void);
@@ -311,7 +311,7 @@ static void Cmd_trycastformdatachange(void);
static void Cmd_settypebasedhalvers(void);
static void Cmd_setweatherballtype(void);
static void Cmd_tryrecycleitem(void);
static void Cmd_settypetoterrain(void);
static void Cmd_settypetoenvironment(void);
static void Cmd_pursuitdoubles(void);
static void Cmd_snatchsetbattlers(void);
static void Cmd_removelightscreenreflect(void);
@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_trymemento, //0xC9
Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB
Cmd_callterrainattack, //0xCC
Cmd_callenvironmentattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_settypebasedhalvers, //0xE8
Cmd_setweatherballtype, //0xE9
Cmd_tryrecycleitem, //0xEA
Cmd_settypetoterrain, //0xEB
Cmd_settypetoenvironment, //0xEB
Cmd_pursuitdoubles, //0xEC
Cmd_snatchsetbattlers, //0xED
Cmd_removelightscreenreflect, //0xEE
@@ -758,16 +758,16 @@ static const u8 sFlailHpScaleToPowerTable[] =
static const u16 sNaturePowerMoves[] =
{
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
[BATTLE_ENVIRONMENT_GRASS] = MOVE_STUN_SPORE,
[BATTLE_ENVIRONMENT_LONG_GRASS] = MOVE_RAZOR_LEAF,
[BATTLE_ENVIRONMENT_SAND] = MOVE_EARTHQUAKE,
[BATTLE_ENVIRONMENT_UNDERWATER] = MOVE_HYDRO_PUMP,
[BATTLE_ENVIRONMENT_WATER] = MOVE_SURF,
[BATTLE_ENVIRONMENT_POND] = MOVE_BUBBLE_BEAM,
[BATTLE_ENVIRONMENT_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_ENVIRONMENT_CAVE] = MOVE_SHADOW_BALL,
[BATTLE_ENVIRONMENT_BUILDING] = MOVE_SWIFT,
[BATTLE_ENVIRONMENT_PLAIN] = MOVE_SWIFT
};
// format: min. weight (hectograms), base power
@@ -823,18 +823,18 @@ static const u8 sPickupProbabilities[] =
30, 40, 50, 60, 70, 80, 90, 94, 98
};
static const u8 sTerrainToType[] =
static const u8 sEnvironmentToType[] =
{
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
[BATTLE_TERRAIN_POND] = TYPE_WATER,
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
[BATTLE_ENVIRONMENT_GRASS] = TYPE_GRASS,
[BATTLE_ENVIRONMENT_LONG_GRASS] = TYPE_GRASS,
[BATTLE_ENVIRONMENT_SAND] = TYPE_GROUND,
[BATTLE_ENVIRONMENT_UNDERWATER] = TYPE_WATER,
[BATTLE_ENVIRONMENT_WATER] = TYPE_WATER,
[BATTLE_ENVIRONMENT_POND] = TYPE_WATER,
[BATTLE_ENVIRONMENT_MOUNTAIN] = TYPE_ROCK,
[BATTLE_ENVIRONMENT_CAVE] = TYPE_ROCK,
[BATTLE_ENVIRONMENT_BUILDING] = TYPE_NORMAL,
[BATTLE_ENVIRONMENT_PLAIN] = TYPE_NORMAL,
};
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
@@ -9129,10 +9129,10 @@ static void Cmd_setcharge(void)
}
// Nature Power
static void Cmd_callterrainattack(void)
static void Cmd_callenvironmentattack(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
gCurrentMove = sNaturePowerMoves[gBattleEnvironment];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
@@ -9641,30 +9641,30 @@ static void Cmd_jumpifhasnohp(void)
static void Cmd_getsecretpowereffect(void)
{
switch (gBattleTerrain)
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_ENVIRONMENT_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
break;
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_ENVIRONMENT_LONG_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
break;
case BATTLE_TERRAIN_SAND:
case BATTLE_ENVIRONMENT_SAND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
break;
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_WATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
break;
case BATTLE_TERRAIN_POND:
case BATTLE_ENVIRONMENT_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
break;
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_ENVIRONMENT_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_ENVIRONMENT_CAVE:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
break;
default:
@@ -9851,12 +9851,12 @@ static void Cmd_tryrecycleitem(void)
}
}
static void Cmd_settypetoterrain(void)
static void Cmd_settypetoenvironment(void)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]))
{
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
SET_BATTLER_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sEnvironmentToType[gBattleEnvironment]);
gBattlescriptCurrInstr += 5;
}

View File

@@ -632,7 +632,7 @@ static void CB2_EndScriptedWildBattle(void)
}
}
u8 BattleSetup_GetTerrainId(void)
u8 BattleSetup_GetEnvironmentId(void)
{
u16 tileBehavior;
s16 x, y;
@@ -641,11 +641,11 @@ u8 BattleSetup_GetTerrainId(void)
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
return BATTLE_ENVIRONMENT_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
return BATTLE_ENVIRONMENT_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
switch (gMapHeader.mapType)
{
@@ -655,41 +655,41 @@ u8 BattleSetup_GetTerrainId(void)
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
return BATTLE_ENVIRONMENT_POND;
return BATTLE_ENVIRONMENT_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
return BATTLE_ENVIRONMENT_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_WATER;
return BATTLE_ENVIRONMENT_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
return BATTLE_ENVIRONMENT_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
// Is BRIDGE_TYPE_POND_*?
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)

View File

@@ -0,0 +1,88 @@
const u32 gBattleEnvironmentTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/map.bin.lz");
const u32 gBattleEnvironmentTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/map.bin.lz");
const u32 gBattleEnvironmentTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Sand[] = INCBIN_U32("graphics/battle_environment/sand/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/map.bin.lz");
const u32 gBattleEnvironmentTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/map.bin.lz");
const u32 gBattleEnvironmentTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Water[] = INCBIN_U32("graphics/battle_environment/water/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/map.bin.lz");
const u32 gBattleEnvironmentTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/map.bin.lz");
const u32 gBattleEnvironmentTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Rock[] = INCBIN_U32("graphics/battle_environment/rock/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/map.bin.lz");
const u32 gBattleEnvironmentTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Cave[] = INCBIN_U32("graphics/battle_environment/cave/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/map.bin.lz");
const u32 gBattleEnvironmentPalette_Plain[] = INCBIN_U32("graphics/battle_environment/plain/palette.gbapal.lz");
const u32 gBattleEnvironmentTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Frontier[] = INCBIN_U32("graphics/battle_environment/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
const u32 gBattleEnvironmentTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/map.bin.lz");
const u32 gBattleEnvironmentTiles_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/tiles.4bpp.lz");
const u32 gBattleEnvironmentTilemap_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/map.bin.lz");
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.lz");
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.lz");
const u32 gBattleEnvironmentPalette_Building[] = INCBIN_U32("graphics/battle_environment/building/palette.gbapal.lz");
const u32 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U32("graphics/battle_environment/water/kyogre.gbapal.lz");
const u32 gBattleEnvironmentPalette_Groudon[] = INCBIN_U32("graphics/battle_environment/cave/groudon.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U32("graphics/battle_environment/building/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_environment/building/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_environment/stadium/palette1.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_environment/stadium/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_environment/stadium/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_environment/stadium/palette4.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_environment/stadium/palette5.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_environment/stadium/palette6.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_environment/stadium/palette7.gbapal.lz");
const u32 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/palette.gbapal.lz");
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_map.bin.lz");

View File

@@ -1,88 +0,0 @@
const u32 gBattleTerrainTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/map.bin.lz");
const u32 gBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/map.bin.lz");
const u32 gBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/map.bin.lz");
const u32 gBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/map.bin.lz");
const u32 gBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/map.bin.lz");
const u32 gBattleTerrainTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/map.bin.lz");
const u32 gBattleTerrainTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/map.bin.lz");
const u32 gBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/map.bin.lz");
const u32 gBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
const u32 gBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Frontier[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
const u32 gBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
const u32 gBattleTerrainTiles_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
const u32 gBattleTerrainTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/map.bin.lz");
const u32 gBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
const u32 gBattleTerrainPalette_Kyogre[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
const u32 gBattleTerrainPalette_Groudon[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
const u32 gBattleTerrainPalette_BuildingGym[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
const u32 gBattleTerrainPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
const u32 gBattleTerrainPalette_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/palette.gbapal.lz");
const u32 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_map.bin.lz");

View File

@@ -237,7 +237,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();
@@ -343,7 +343,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();

View File

@@ -942,7 +942,7 @@ const u32 gBattleVSFrame_Pal[] = INCBIN_U32("graphics/battle_transitions/vs_fram
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
#include "data/graphics/battle_terrain.h"
#include "data/graphics/battle_environment.h"
// Battle Dome
const u32 gDomeTourneyTree_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.4bpp.lz");

View File

@@ -760,7 +760,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
break;
case 6:
ResetTempTileDataBuffers();
DecompressAndCopyTileDataToVram(1, gBattleTerrainTiles_Building, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, gBattleEnvironmentTiles_Building, 0, 0, 0);
sPokeblockFeed->loadGfxState++;
break;
case 7:
@@ -771,7 +771,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
}
break;
case 8:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
sPokeblockFeed->loadGfxState = 0;
return TRUE;
}