|
|
|
|
@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
|
|
|
|
|
extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
|
|
|
|
|
extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
|
|
|
|
|
|
|
|
|
|
// battle terrains
|
|
|
|
|
extern const u32 gBattleTerrainTiles_TallGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_TallGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_TallGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_TallGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_TallGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_LongGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_LongGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_LongGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_LongGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_LongGrass[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Sand[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Sand[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Sand[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Sand[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Sand[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Underwater[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Underwater[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Underwater[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Underwater[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Underwater[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Water[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Water[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Water[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Water[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Water[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_PondWater[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_PondWater[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_PondWater[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_PondWater[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_PondWater[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Rock[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Rock[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Rock[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Rock[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Rock[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Cave[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Cave[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Cave[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Cave[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Cave[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Building[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Building[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Building[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Building[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Building[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Plain[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Frontier[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Stadium[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Stadium[];
|
|
|
|
|
extern const u32 gBattleTerrainTiles_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleTerrainTilemap_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTiles_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleTerrainAnimTilemap_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Kyogre[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_Groudon[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_BuildingGym[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_BuildingLeader[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumAqua[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumMagma[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumSidney[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumPhoebe[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumGlacia[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumDrake[];
|
|
|
|
|
extern const u32 gBattleTerrainPalette_StadiumWallace[];
|
|
|
|
|
// battle environments
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_TallGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_TallGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_TallGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_LongGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_LongGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_LongGrass[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Sand[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Sand[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Sand[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Sand[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Underwater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Underwater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Underwater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Water[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Water[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Water[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Water[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Water[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_PondWater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_PondWater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_PondWater[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Rock[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Rock[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Rock[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Rock[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Cave[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Cave[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Cave[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Cave[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Building[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Building[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Building[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Building[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Building[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Plain[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Frontier[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Stadium[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Stadium[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTiles_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Rayquaza[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Kyogre[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_Groudon[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_BuildingGym[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
|
|
|
|
|
extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
|
|
|
|
|
|
|
|
|
|
// Pokédex
|
|
|
|
|
extern const u32 gPokedexInterface_Gfx[];
|
|
|
|
|
|