Merge pull request #2014 from Bassoonian/battleterrain
Rename battle terrain to environment
This commit is contained in:
+1
-1
@@ -626,7 +626,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u8 gBattleEnvironment;
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extern u32 gUnusedFirstBattleVar1;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 terrainId);
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void HandleIntroSlide(u8 environmentId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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@@ -232,7 +232,7 @@ void BtlController_EmitCantSwitch(u8 bufferId);
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void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
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void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void BtlController_EmitFaintingCry(u8 bufferId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
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void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
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@@ -27,7 +27,7 @@ void BattleSetup_StartLatiBattle(void);
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void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 BattleSetup_GetEnvironmentId(void);
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u8 GetSpecialBattleTransition(s32 id);
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void ChooseStarter(void);
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void ResetTrainerOpponentIds(void);
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+11
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@@ -296,17 +296,17 @@
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#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
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#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
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// Battle terrain defines for gBattleTerrain.
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// Battle environment defines for gBattleEnvironment.
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#define BATTLE_ENVIRONMENT_GRASS 0
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#define BATTLE_ENVIRONMENT_LONG_GRASS 1
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#define BATTLE_ENVIRONMENT_SAND 2
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#define BATTLE_ENVIRONMENT_UNDERWATER 3
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#define BATTLE_ENVIRONMENT_WATER 4
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#define BATTLE_ENVIRONMENT_POND 5
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#define BATTLE_ENVIRONMENT_MOUNTAIN 6
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#define BATTLE_ENVIRONMENT_CAVE 7
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#define BATTLE_ENVIRONMENT_BUILDING 8
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#define BATTLE_ENVIRONMENT_PLAIN 9
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#define B_WAIT_TIME_LONG 64
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#define B_WAIT_TIME_MED 48
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+66
-66
@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
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extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
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extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
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// battle terrains
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extern const u32 gBattleTerrainTiles_TallGrass[];
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extern const u32 gBattleTerrainTilemap_TallGrass[];
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extern const u32 gBattleTerrainAnimTiles_TallGrass[];
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extern const u32 gBattleTerrainAnimTilemap_TallGrass[];
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extern const u32 gBattleTerrainPalette_TallGrass[];
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extern const u32 gBattleTerrainTiles_LongGrass[];
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extern const u32 gBattleTerrainTilemap_LongGrass[];
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extern const u32 gBattleTerrainAnimTiles_LongGrass[];
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extern const u32 gBattleTerrainAnimTilemap_LongGrass[];
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extern const u32 gBattleTerrainPalette_LongGrass[];
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extern const u32 gBattleTerrainTiles_Sand[];
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extern const u32 gBattleTerrainTilemap_Sand[];
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extern const u32 gBattleTerrainAnimTiles_Sand[];
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extern const u32 gBattleTerrainAnimTilemap_Sand[];
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extern const u32 gBattleTerrainPalette_Sand[];
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extern const u32 gBattleTerrainTiles_Underwater[];
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extern const u32 gBattleTerrainTilemap_Underwater[];
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extern const u32 gBattleTerrainAnimTiles_Underwater[];
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extern const u32 gBattleTerrainAnimTilemap_Underwater[];
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extern const u32 gBattleTerrainPalette_Underwater[];
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extern const u32 gBattleTerrainTiles_Water[];
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extern const u32 gBattleTerrainTilemap_Water[];
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extern const u32 gBattleTerrainAnimTiles_Water[];
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extern const u32 gBattleTerrainAnimTilemap_Water[];
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extern const u32 gBattleTerrainPalette_Water[];
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extern const u32 gBattleTerrainTiles_PondWater[];
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extern const u32 gBattleTerrainTilemap_PondWater[];
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extern const u32 gBattleTerrainAnimTiles_PondWater[];
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extern const u32 gBattleTerrainAnimTilemap_PondWater[];
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extern const u32 gBattleTerrainPalette_PondWater[];
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extern const u32 gBattleTerrainTiles_Rock[];
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extern const u32 gBattleTerrainTilemap_Rock[];
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extern const u32 gBattleTerrainAnimTiles_Rock[];
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extern const u32 gBattleTerrainAnimTilemap_Rock[];
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extern const u32 gBattleTerrainPalette_Rock[];
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extern const u32 gBattleTerrainTiles_Cave[];
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extern const u32 gBattleTerrainTilemap_Cave[];
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extern const u32 gBattleTerrainAnimTiles_Cave[];
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extern const u32 gBattleTerrainAnimTilemap_Cave[];
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extern const u32 gBattleTerrainPalette_Cave[];
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extern const u32 gBattleTerrainTiles_Building[];
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extern const u32 gBattleTerrainTilemap_Building[];
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extern const u32 gBattleTerrainAnimTiles_Building[];
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extern const u32 gBattleTerrainAnimTilemap_Building[];
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extern const u32 gBattleTerrainPalette_Building[];
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extern const u32 gBattleTerrainPalette_Plain[];
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extern const u32 gBattleTerrainPalette_Frontier[];
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extern const u32 gBattleTerrainTiles_Stadium[];
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extern const u32 gBattleTerrainTilemap_Stadium[];
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extern const u32 gBattleTerrainTiles_Rayquaza[];
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extern const u32 gBattleTerrainTilemap_Rayquaza[];
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extern const u32 gBattleTerrainAnimTiles_Rayquaza[];
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extern const u32 gBattleTerrainAnimTilemap_Rayquaza[];
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extern const u32 gBattleTerrainPalette_Rayquaza[];
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extern const u32 gBattleTerrainPalette_Kyogre[];
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extern const u32 gBattleTerrainPalette_Groudon[];
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extern const u32 gBattleTerrainPalette_BuildingGym[];
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extern const u32 gBattleTerrainPalette_BuildingLeader[];
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extern const u32 gBattleTerrainPalette_StadiumAqua[];
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extern const u32 gBattleTerrainPalette_StadiumMagma[];
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extern const u32 gBattleTerrainPalette_StadiumSidney[];
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extern const u32 gBattleTerrainPalette_StadiumPhoebe[];
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extern const u32 gBattleTerrainPalette_StadiumGlacia[];
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extern const u32 gBattleTerrainPalette_StadiumDrake[];
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extern const u32 gBattleTerrainPalette_StadiumWallace[];
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// battle environments
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extern const u32 gBattleEnvironmentTiles_TallGrass[];
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extern const u32 gBattleEnvironmentTilemap_TallGrass[];
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extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
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extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
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extern const u32 gBattleEnvironmentPalette_TallGrass[];
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extern const u32 gBattleEnvironmentTiles_LongGrass[];
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extern const u32 gBattleEnvironmentTilemap_LongGrass[];
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extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
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extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
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extern const u32 gBattleEnvironmentPalette_LongGrass[];
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extern const u32 gBattleEnvironmentTiles_Sand[];
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extern const u32 gBattleEnvironmentTilemap_Sand[];
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extern const u32 gBattleEnvironmentAnimTiles_Sand[];
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extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
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extern const u32 gBattleEnvironmentPalette_Sand[];
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extern const u32 gBattleEnvironmentTiles_Underwater[];
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extern const u32 gBattleEnvironmentTilemap_Underwater[];
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extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
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extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
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extern const u32 gBattleEnvironmentPalette_Underwater[];
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extern const u32 gBattleEnvironmentTiles_Water[];
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extern const u32 gBattleEnvironmentTilemap_Water[];
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extern const u32 gBattleEnvironmentAnimTiles_Water[];
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extern const u32 gBattleEnvironmentAnimTilemap_Water[];
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extern const u32 gBattleEnvironmentPalette_Water[];
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extern const u32 gBattleEnvironmentTiles_PondWater[];
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extern const u32 gBattleEnvironmentTilemap_PondWater[];
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extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
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extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
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extern const u32 gBattleEnvironmentPalette_PondWater[];
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extern const u32 gBattleEnvironmentTiles_Rock[];
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extern const u32 gBattleEnvironmentTilemap_Rock[];
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extern const u32 gBattleEnvironmentAnimTiles_Rock[];
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extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
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extern const u32 gBattleEnvironmentPalette_Rock[];
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extern const u32 gBattleEnvironmentTiles_Cave[];
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extern const u32 gBattleEnvironmentTilemap_Cave[];
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extern const u32 gBattleEnvironmentAnimTiles_Cave[];
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extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
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extern const u32 gBattleEnvironmentPalette_Cave[];
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extern const u32 gBattleEnvironmentTiles_Building[];
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extern const u32 gBattleEnvironmentTilemap_Building[];
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extern const u32 gBattleEnvironmentAnimTiles_Building[];
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extern const u32 gBattleEnvironmentAnimTilemap_Building[];
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extern const u32 gBattleEnvironmentPalette_Building[];
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extern const u32 gBattleEnvironmentPalette_Plain[];
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extern const u32 gBattleEnvironmentPalette_Frontier[];
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extern const u32 gBattleEnvironmentTiles_Stadium[];
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extern const u32 gBattleEnvironmentTilemap_Stadium[];
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extern const u32 gBattleEnvironmentTiles_Rayquaza[];
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extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
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extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
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extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
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extern const u32 gBattleEnvironmentPalette_Rayquaza[];
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extern const u32 gBattleEnvironmentPalette_Kyogre[];
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extern const u32 gBattleEnvironmentPalette_Groudon[];
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extern const u32 gBattleEnvironmentPalette_BuildingGym[];
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extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
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extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
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extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
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extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
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extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
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extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
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extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
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extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
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// Pokédex
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extern const u32 gPokedexInterface_Gfx[];
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