Merge pull request #2014 from Bassoonian/battleterrain
Rename battle terrain to environment
This commit is contained in:
88 files changed
+491
-491
No files matched your search
@@ -1044,7 +1044,7 @@
|
||||
.byte 0xcb
|
||||
.endm
|
||||
|
||||
.macro callterrainattack
|
||||
.macro callenvironmentattack
|
||||
.byte 0xcc
|
||||
.endm
|
||||
|
||||
@@ -1192,7 +1192,7 @@
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro settypetoterrain ptr:req
|
||||
.macro settypetoenvironment ptr:req
|
||||
.byte 0xeb
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
+28
-28
@@ -2097,7 +2097,7 @@ Move_MEAN_LOOK:
|
||||
|
||||
Move_ROCK_THROW:
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
|
||||
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
|
||||
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
||||
delay 6
|
||||
@@ -2119,7 +2119,7 @@ Move_ROCK_THROW:
|
||||
Move_ROCK_SLIDE:
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
monbg ANIM_DEF_PARTNER
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
|
||||
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
|
||||
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
||||
delay 2
|
||||
@@ -2909,7 +2909,7 @@ Move_BARRAGE:
|
||||
createvisualtask AnimTask_BarrageBall, 3
|
||||
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
||||
delay 24
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
|
||||
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
|
||||
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
|
||||
@@ -3660,7 +3660,7 @@ Move_SUPERPOWER:
|
||||
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
delay 20
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
|
||||
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
|
||||
delay 40
|
||||
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
|
||||
@@ -5011,7 +5011,7 @@ SnoreEffect:
|
||||
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
|
||||
@@ -6871,7 +6871,7 @@ Move_ANCIENT_POWER:
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 8
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
|
||||
@@ -7292,14 +7292,14 @@ Move_METAL_CLAW:
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
delay 8
|
||||
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
||||
delay 2
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@@ -8515,7 +8515,7 @@ HyperVoiceEffect:
|
||||
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 1, 0, 6, 1
|
||||
createvisualtask SoundTask_WaitForCry, 5
|
||||
return
|
||||
|
||||
@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
|
||||
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
|
||||
delay 2
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
|
||||
@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
|
||||
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
|
||||
delay 2
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
|
||||
@@ -9111,7 +9111,7 @@ Move_BLAST_BURN:
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
|
||||
@@ -9125,32 +9125,32 @@ Move_BLAST_BURN:
|
||||
Move_ROCK_TOMB:
|
||||
loadspritegfx ANIM_TAG_X_SIGN
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
waitforvisualfinish
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 24
|
||||
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
||||
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@@ -9635,16 +9635,16 @@ Move_SKY_UPPERCUT:
|
||||
end
|
||||
|
||||
Move_SECRET_POWER:
|
||||
createvisualtask AnimTask_GetBattleTerrain, 5
|
||||
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
|
||||
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
|
||||
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
|
||||
jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
|
||||
jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
|
||||
jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
|
||||
jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
|
||||
jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
|
||||
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
|
||||
createvisualtask AnimTask_GetBattleEnvironment, 5
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_GRASS, Move_NEEDLE_ARM
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_LONG_GRASS, Move_MAGICAL_LEAF
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_SAND, Move_MUD_SHOT
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_UNDERWATER, Move_WATERFALL
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_WATER, Move_SURF
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_POND, Move_BUBBLE_BEAM
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_MOUNTAIN, Move_ROCK_THROW
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_CAVE, Move_BITE
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_BUILDING, Move_STRENGTH
|
||||
goto Move_SLAM
|
||||
|
||||
Move_TWISTER:
|
||||
|
||||
@@ -2289,7 +2289,7 @@ BattleScript_EffectNaturePower::
|
||||
attackcanceler
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
callterrainattack
|
||||
callenvironmentattack
|
||||
printstring STRINGID_NATUREPOWERTURNEDINTO
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
@@ -2799,7 +2799,7 @@ BattleScript_EffectCamouflage::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
settypetoterrain BattleScript_ButItFailed
|
||||
settypetoenvironment BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNCHANGEDTYPE
|
||||
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+1
-1
@@ -626,7 +626,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u8 gBattleTerrain;
|
||||
extern u8 gBattleEnvironment;
|
||||
extern u32 gUnusedFirstBattleVar1;
|
||||
extern u8 *gBattleAnimBgTileBuffer;
|
||||
extern u8 *gBattleAnimBgTilemapBuffer;
|
||||
|
||||
@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
|
||||
// battle_intro.c
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
|
||||
void HandleIntroSlide(u8 terrainId);
|
||||
void HandleIntroSlide(u8 environmentId);
|
||||
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
||||
|
||||
// battle_anim_mons.c
|
||||
|
||||
@@ -232,7 +232,7 @@ void BtlController_EmitCantSwitch(u8 bufferId);
|
||||
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
|
||||
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
|
||||
void BtlController_EmitFaintingCry(u8 bufferId);
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId);
|
||||
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
|
||||
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
|
||||
|
||||
@@ -27,7 +27,7 @@ void BattleSetup_StartLatiBattle(void);
|
||||
void BattleSetup_StartLegendaryBattle(void);
|
||||
void StartGroudonKyogreBattle(void);
|
||||
void StartRegiBattle(void);
|
||||
u8 BattleSetup_GetTerrainId(void);
|
||||
u8 BattleSetup_GetEnvironmentId(void);
|
||||
u8 GetSpecialBattleTransition(s32 id);
|
||||
void ChooseStarter(void);
|
||||
void ResetTrainerOpponentIds(void);
|
||||
|
||||
+11
-11
@@ -296,17 +296,17 @@
|
||||
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
|
||||
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
|
||||
|
||||
// Battle terrain defines for gBattleTerrain.
|
||||
#define BATTLE_TERRAIN_GRASS 0
|
||||
#define BATTLE_TERRAIN_LONG_GRASS 1
|
||||
#define BATTLE_TERRAIN_SAND 2
|
||||
#define BATTLE_TERRAIN_UNDERWATER 3
|
||||
#define BATTLE_TERRAIN_WATER 4
|
||||
#define BATTLE_TERRAIN_POND 5
|
||||
#define BATTLE_TERRAIN_MOUNTAIN 6
|
||||
#define BATTLE_TERRAIN_CAVE 7
|
||||
#define BATTLE_TERRAIN_BUILDING 8
|
||||
#define BATTLE_TERRAIN_PLAIN 9
|
||||
// Battle environment defines for gBattleEnvironment.
|
||||
#define BATTLE_ENVIRONMENT_GRASS 0
|
||||
#define BATTLE_ENVIRONMENT_LONG_GRASS 1
|
||||
#define BATTLE_ENVIRONMENT_SAND 2
|
||||
#define BATTLE_ENVIRONMENT_UNDERWATER 3
|
||||
#define BATTLE_ENVIRONMENT_WATER 4
|
||||
#define BATTLE_ENVIRONMENT_POND 5
|
||||
#define BATTLE_ENVIRONMENT_MOUNTAIN 6
|
||||
#define BATTLE_ENVIRONMENT_CAVE 7
|
||||
#define BATTLE_ENVIRONMENT_BUILDING 8
|
||||
#define BATTLE_ENVIRONMENT_PLAIN 9
|
||||
|
||||
#define B_WAIT_TIME_LONG 64
|
||||
#define B_WAIT_TIME_MED 48
|
||||
|
||||
+66
-66
@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
|
||||
extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
|
||||
extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
|
||||
|
||||
// battle terrains
|
||||
extern const u32 gBattleTerrainTiles_TallGrass[];
|
||||
extern const u32 gBattleTerrainTilemap_TallGrass[];
|
||||
extern const u32 gBattleTerrainAnimTiles_TallGrass[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_TallGrass[];
|
||||
extern const u32 gBattleTerrainPalette_TallGrass[];
|
||||
extern const u32 gBattleTerrainTiles_LongGrass[];
|
||||
extern const u32 gBattleTerrainTilemap_LongGrass[];
|
||||
extern const u32 gBattleTerrainAnimTiles_LongGrass[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_LongGrass[];
|
||||
extern const u32 gBattleTerrainPalette_LongGrass[];
|
||||
extern const u32 gBattleTerrainTiles_Sand[];
|
||||
extern const u32 gBattleTerrainTilemap_Sand[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Sand[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Sand[];
|
||||
extern const u32 gBattleTerrainPalette_Sand[];
|
||||
extern const u32 gBattleTerrainTiles_Underwater[];
|
||||
extern const u32 gBattleTerrainTilemap_Underwater[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Underwater[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Underwater[];
|
||||
extern const u32 gBattleTerrainPalette_Underwater[];
|
||||
extern const u32 gBattleTerrainTiles_Water[];
|
||||
extern const u32 gBattleTerrainTilemap_Water[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Water[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Water[];
|
||||
extern const u32 gBattleTerrainPalette_Water[];
|
||||
extern const u32 gBattleTerrainTiles_PondWater[];
|
||||
extern const u32 gBattleTerrainTilemap_PondWater[];
|
||||
extern const u32 gBattleTerrainAnimTiles_PondWater[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_PondWater[];
|
||||
extern const u32 gBattleTerrainPalette_PondWater[];
|
||||
extern const u32 gBattleTerrainTiles_Rock[];
|
||||
extern const u32 gBattleTerrainTilemap_Rock[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Rock[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Rock[];
|
||||
extern const u32 gBattleTerrainPalette_Rock[];
|
||||
extern const u32 gBattleTerrainTiles_Cave[];
|
||||
extern const u32 gBattleTerrainTilemap_Cave[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Cave[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Cave[];
|
||||
extern const u32 gBattleTerrainPalette_Cave[];
|
||||
extern const u32 gBattleTerrainTiles_Building[];
|
||||
extern const u32 gBattleTerrainTilemap_Building[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Building[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Building[];
|
||||
extern const u32 gBattleTerrainPalette_Building[];
|
||||
extern const u32 gBattleTerrainPalette_Plain[];
|
||||
extern const u32 gBattleTerrainPalette_Frontier[];
|
||||
extern const u32 gBattleTerrainTiles_Stadium[];
|
||||
extern const u32 gBattleTerrainTilemap_Stadium[];
|
||||
extern const u32 gBattleTerrainTiles_Rayquaza[];
|
||||
extern const u32 gBattleTerrainTilemap_Rayquaza[];
|
||||
extern const u32 gBattleTerrainAnimTiles_Rayquaza[];
|
||||
extern const u32 gBattleTerrainAnimTilemap_Rayquaza[];
|
||||
extern const u32 gBattleTerrainPalette_Rayquaza[];
|
||||
extern const u32 gBattleTerrainPalette_Kyogre[];
|
||||
extern const u32 gBattleTerrainPalette_Groudon[];
|
||||
extern const u32 gBattleTerrainPalette_BuildingGym[];
|
||||
extern const u32 gBattleTerrainPalette_BuildingLeader[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumAqua[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumMagma[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumSidney[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumPhoebe[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumGlacia[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumDrake[];
|
||||
extern const u32 gBattleTerrainPalette_StadiumWallace[];
|
||||
// battle environments
|
||||
extern const u32 gBattleEnvironmentTiles_TallGrass[];
|
||||
extern const u32 gBattleEnvironmentTilemap_TallGrass[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
|
||||
extern const u32 gBattleEnvironmentPalette_TallGrass[];
|
||||
extern const u32 gBattleEnvironmentTiles_LongGrass[];
|
||||
extern const u32 gBattleEnvironmentTilemap_LongGrass[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
|
||||
extern const u32 gBattleEnvironmentPalette_LongGrass[];
|
||||
extern const u32 gBattleEnvironmentTiles_Sand[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Sand[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Sand[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
|
||||
extern const u32 gBattleEnvironmentPalette_Sand[];
|
||||
extern const u32 gBattleEnvironmentTiles_Underwater[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Underwater[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
|
||||
extern const u32 gBattleEnvironmentPalette_Underwater[];
|
||||
extern const u32 gBattleEnvironmentTiles_Water[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Water[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Water[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Water[];
|
||||
extern const u32 gBattleEnvironmentPalette_Water[];
|
||||
extern const u32 gBattleEnvironmentTiles_PondWater[];
|
||||
extern const u32 gBattleEnvironmentTilemap_PondWater[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
|
||||
extern const u32 gBattleEnvironmentPalette_PondWater[];
|
||||
extern const u32 gBattleEnvironmentTiles_Rock[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Rock[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Rock[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
|
||||
extern const u32 gBattleEnvironmentPalette_Rock[];
|
||||
extern const u32 gBattleEnvironmentTiles_Cave[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Cave[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Cave[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
|
||||
extern const u32 gBattleEnvironmentPalette_Cave[];
|
||||
extern const u32 gBattleEnvironmentTiles_Building[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Building[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Building[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Building[];
|
||||
extern const u32 gBattleEnvironmentPalette_Building[];
|
||||
extern const u32 gBattleEnvironmentPalette_Plain[];
|
||||
extern const u32 gBattleEnvironmentPalette_Frontier[];
|
||||
extern const u32 gBattleEnvironmentTiles_Stadium[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Stadium[];
|
||||
extern const u32 gBattleEnvironmentTiles_Rayquaza[];
|
||||
extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
|
||||
extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
|
||||
extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
|
||||
extern const u32 gBattleEnvironmentPalette_Rayquaza[];
|
||||
extern const u32 gBattleEnvironmentPalette_Kyogre[];
|
||||
extern const u32 gBattleEnvironmentPalette_Groudon[];
|
||||
extern const u32 gBattleEnvironmentPalette_BuildingGym[];
|
||||
extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
|
||||
extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
|
||||
|
||||
// Pokédex
|
||||
extern const u32 gPokedexInterface_Gfx[];
|
||||
|
||||
@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
|
||||
static void AnimTask_DigSetVisibleUnderground(u8);
|
||||
static void AnimTask_DigRiseUpFromHole(u8);
|
||||
static void SetDigScanlineEffect(u8, s16, s16);
|
||||
static void AnimTask_ShakeTerrain(u8);
|
||||
static void AnimTask_ShakePlatforms(u8);
|
||||
static void AnimTask_ShakeBattlers(u8);
|
||||
static void SetBattlersXOffsetForShake(struct Task *);
|
||||
static void WaitForFissureCompletion(u8);
|
||||
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
|
||||
#define tMaxTime data[3]
|
||||
#define tbattlerSpriteIds(i) data[9 + (i)]
|
||||
#define tNumBattlers data[13] // AnimTask_ShakeBattlers
|
||||
#define tInitialX data[13] // AnimTask_ShakeTerrain
|
||||
#define tInitialX data[13] // AnimTask_ShakePlatforms
|
||||
#define tHorizOffset data[14]
|
||||
#define tInitHorizOffset data[15]
|
||||
|
||||
// Shakes battler(s) or the battle terrain back and forth horizontally. Used by e.g. Earthquake, Eruption
|
||||
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the terrain
|
||||
// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
|
||||
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
|
||||
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
|
||||
// arg2: Length of time to shake for
|
||||
void AnimTask_HorizontalShake(u8 taskId)
|
||||
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
|
||||
task->tMaxTime = gBattleAnimArgs[2];
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
case MAX_BATTLERS_COUNT + 1: // Shake terrain
|
||||
case MAX_BATTLERS_COUNT + 1: // Shake platforms
|
||||
task->tInitialX = gBattle_BG3_X;
|
||||
task->func = AnimTask_ShakeTerrain;
|
||||
task->func = AnimTask_ShakePlatforms;
|
||||
break;
|
||||
case MAX_BATTLERS_COUNT: // Shake all battlers
|
||||
task->tNumBattlers = 0;
|
||||
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimTask_ShakeTerrain(u8 taskId)
|
||||
static void AnimTask_ShakePlatforms(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
|
||||
+16
-16
@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
|
||||
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
|
||||
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
|
||||
static void AnimCirclingSparkle(struct Sprite *);
|
||||
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
|
||||
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
|
||||
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
|
||||
static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
|
||||
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
|
||||
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
|
||||
static void AnimHitSplatBasic(struct Sprite *);
|
||||
static void AnimHitSplatPersistent(struct Sprite *);
|
||||
static void AnimHitSplatHandleInvert(struct Sprite *);
|
||||
@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
|
||||
static void AnimTask_BlendColorCycleByTagLoop(u8);
|
||||
static void AnimTask_FlashAnimTagWithColor_Step1(u8);
|
||||
static void AnimTask_FlashAnimTagWithColor_Step2(u8);
|
||||
static void AnimTask_ShakeBattleTerrain_Step(u8);
|
||||
static void AnimTask_ShakeBattlePlatforms_Step(u8);
|
||||
|
||||
static const union AnimCmd sAnim_ConfusionDuck_0[] =
|
||||
{
|
||||
@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
|
||||
.callback = AnimCirclingSparkle,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
|
||||
const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimShakeMonOrBattleTerrain,
|
||||
.callback = AnimShakeMonOrBattlePlatforms,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
|
||||
@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
|
||||
#undef tColorG
|
||||
#undef tColorB
|
||||
|
||||
static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
|
||||
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
||||
{
|
||||
u16 var0;
|
||||
|
||||
@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled();
|
||||
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
|
||||
|
||||
sprite->callback = AnimShakeMonOrBattleTerrain_Step;
|
||||
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
|
||||
}
|
||||
|
||||
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
|
||||
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
||||
{
|
||||
u8 i;
|
||||
u16 var0;
|
||||
@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
|
||||
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
||||
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Task data for AnimTask_ShakeBattleTerrain
|
||||
// Task data for AnimTask_ShakeBattlePlatforms
|
||||
#define tXOffset data[0]
|
||||
#define tYOffset data[1]
|
||||
#define tNumShakes data[2]
|
||||
#define tTimer data[3]
|
||||
#define tShakeDelay data[8]
|
||||
|
||||
// Can shake battle terrain back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||
// arg0: x offset of shake
|
||||
// arg1: y offset of shake
|
||||
// arg2: number of shakes
|
||||
// arg3: time between shakes
|
||||
void AnimTask_ShakeBattleTerrain(u8 taskId)
|
||||
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
|
||||
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleTerrain(u8 taskId)
|
||||
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
|
||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
||||
gTasks[taskId].func = AnimTask_ShakeBattleTerrain_Step;
|
||||
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void AnimTask_ShakeBattleTerrain_Step(u8 taskId)
|
||||
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tTimer == 0)
|
||||
{
|
||||
|
||||
@@ -109,36 +109,36 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
||||
void AnimTask_SetCamouflageBlend(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
switch (gBattleTerrain)
|
||||
switch (gBattleEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
case BATTLE_ENVIRONMENT_GRASS:
|
||||
gBattleAnimArgs[4] = RGB(12, 24, 2);
|
||||
break;
|
||||
case BATTLE_TERRAIN_LONG_GRASS:
|
||||
case BATTLE_ENVIRONMENT_LONG_GRASS:
|
||||
gBattleAnimArgs[4] = RGB(0, 15, 2);
|
||||
break;
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
gBattleAnimArgs[4] = RGB(30, 24, 11);
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattleAnimArgs[4] = RGB(0, 0, 18);
|
||||
break;
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattleAnimArgs[4] = RGB(11, 22, 31);
|
||||
break;
|
||||
case BATTLE_TERRAIN_POND:
|
||||
case BATTLE_ENVIRONMENT_POND:
|
||||
gBattleAnimArgs[4] = RGB(11, 22, 31);
|
||||
break;
|
||||
case BATTLE_TERRAIN_MOUNTAIN:
|
||||
case BATTLE_ENVIRONMENT_MOUNTAIN:
|
||||
gBattleAnimArgs[4] = RGB(22, 16, 10);
|
||||
break;
|
||||
case BATTLE_TERRAIN_CAVE:
|
||||
case BATTLE_ENVIRONMENT_CAVE:
|
||||
gBattleAnimArgs[4] = RGB(14, 9, 3);
|
||||
break;
|
||||
case BATTLE_TERRAIN_BUILDING:
|
||||
case BATTLE_ENVIRONMENT_BUILDING:
|
||||
gBattleAnimArgs[4] = RGB_WHITE;
|
||||
break;
|
||||
case BATTLE_TERRAIN_PLAIN:
|
||||
case BATTLE_ENVIRONMENT_PLAIN:
|
||||
gBattleAnimArgs[4] = RGB_WHITE;
|
||||
break;
|
||||
}
|
||||
@@ -937,9 +937,9 @@ static void UpdateMonScrollingBgMask(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void AnimTask_GetBattleTerrain(u8 taskId)
|
||||
void AnimTask_GetBattleEnvironment(u8 taskId)
|
||||
{
|
||||
gBattleAnimArgs[0] = gBattleTerrain;
|
||||
gBattleAnimArgs[0] = gBattleEnvironment;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
||||
+163
-163
@@ -599,96 +599,96 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
|
||||
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
|
||||
};
|
||||
|
||||
static const struct BattleBackground sBattleTerrainTable[] =
|
||||
static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] =
|
||||
[BATTLE_ENVIRONMENT_GRASS] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_TallGrass,
|
||||
.tilemap = gBattleTerrainTilemap_TallGrass,
|
||||
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
|
||||
.palette = gBattleTerrainPalette_TallGrass,
|
||||
.tileset = gBattleEnvironmentTiles_TallGrass,
|
||||
.tilemap = gBattleEnvironmentTilemap_TallGrass,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_TallGrass,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_TallGrass,
|
||||
.palette = gBattleEnvironmentPalette_TallGrass,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_LONG_GRASS] =
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_LongGrass,
|
||||
.tilemap = gBattleTerrainTilemap_LongGrass,
|
||||
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
|
||||
.palette = gBattleTerrainPalette_LongGrass,
|
||||
.tileset = gBattleEnvironmentTiles_LongGrass,
|
||||
.tilemap = gBattleEnvironmentTilemap_LongGrass,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_LongGrass,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_LongGrass,
|
||||
.palette = gBattleEnvironmentPalette_LongGrass,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_SAND] =
|
||||
[BATTLE_ENVIRONMENT_SAND] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Sand,
|
||||
.tilemap = gBattleTerrainTilemap_Sand,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Sand,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
|
||||
.palette = gBattleTerrainPalette_Sand,
|
||||
.tileset = gBattleEnvironmentTiles_Sand,
|
||||
.tilemap = gBattleEnvironmentTilemap_Sand,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Sand,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Sand,
|
||||
.palette = gBattleEnvironmentPalette_Sand,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_UNDERWATER] =
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Underwater,
|
||||
.tilemap = gBattleTerrainTilemap_Underwater,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Underwater,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
|
||||
.palette = gBattleTerrainPalette_Underwater,
|
||||
.tileset = gBattleEnvironmentTiles_Underwater,
|
||||
.tilemap = gBattleEnvironmentTilemap_Underwater,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Underwater,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Underwater,
|
||||
.palette = gBattleEnvironmentPalette_Underwater,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_WATER] =
|
||||
[BATTLE_ENVIRONMENT_WATER] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Water,
|
||||
.tilemap = gBattleTerrainTilemap_Water,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Water,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Water,
|
||||
.palette = gBattleTerrainPalette_Water,
|
||||
.tileset = gBattleEnvironmentTiles_Water,
|
||||
.tilemap = gBattleEnvironmentTilemap_Water,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Water,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Water,
|
||||
.palette = gBattleEnvironmentPalette_Water,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_POND] =
|
||||
[BATTLE_ENVIRONMENT_POND] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_PondWater,
|
||||
.tilemap = gBattleTerrainTilemap_PondWater,
|
||||
.entryTileset = gBattleTerrainAnimTiles_PondWater,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
|
||||
.palette = gBattleTerrainPalette_PondWater,
|
||||
.tileset = gBattleEnvironmentTiles_PondWater,
|
||||
.tilemap = gBattleEnvironmentTilemap_PondWater,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_PondWater,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_PondWater,
|
||||
.palette = gBattleEnvironmentPalette_PondWater,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_MOUNTAIN] =
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Rock,
|
||||
.tilemap = gBattleTerrainTilemap_Rock,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Rock,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
|
||||
.palette = gBattleTerrainPalette_Rock,
|
||||
.tileset = gBattleEnvironmentTiles_Rock,
|
||||
.tilemap = gBattleEnvironmentTilemap_Rock,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Rock,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Rock,
|
||||
.palette = gBattleEnvironmentPalette_Rock,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_CAVE] =
|
||||
[BATTLE_ENVIRONMENT_CAVE] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Cave,
|
||||
.tilemap = gBattleTerrainTilemap_Cave,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Cave,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
|
||||
.palette = gBattleTerrainPalette_Cave,
|
||||
.tileset = gBattleEnvironmentTiles_Cave,
|
||||
.tilemap = gBattleEnvironmentTilemap_Cave,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Cave,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Cave,
|
||||
.palette = gBattleEnvironmentPalette_Cave,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_BUILDING] =
|
||||
[BATTLE_ENVIRONMENT_BUILDING] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Building,
|
||||
.tilemap = gBattleTerrainTilemap_Building,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Building,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Building,
|
||||
.palette = gBattleTerrainPalette_Building,
|
||||
.tileset = gBattleEnvironmentTiles_Building,
|
||||
.tilemap = gBattleEnvironmentTilemap_Building,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_Building,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_PLAIN] =
|
||||
[BATTLE_ENVIRONMENT_PLAIN] =
|
||||
{
|
||||
.tileset = gBattleTerrainTiles_Building,
|
||||
.tilemap = gBattleTerrainTilemap_Building,
|
||||
.entryTileset = gBattleTerrainAnimTiles_Building,
|
||||
.entryTilemap = gBattleTerrainAnimTilemap_Building,
|
||||
.palette = gBattleTerrainPalette_Plain,
|
||||
.tileset = gBattleEnvironmentTiles_Building,
|
||||
.tilemap = gBattleEnvironmentTilemap_Building,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_Plain,
|
||||
},
|
||||
};
|
||||
|
||||
@@ -761,27 +761,27 @@ void DrawMainBattleBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Water, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Water, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -790,16 +790,16 @@ void DrawMainBattleBackground(void)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -808,49 +808,49 @@ void DrawMainBattleBackground(void)
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1144,8 +1144,8 @@ void DrawBattleEntryBackground(void)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1161,18 +1161,18 @@ void DrawBattleEntryBackground(void)
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1181,27 +1181,27 @@ void DrawBattleEntryBackground(void)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
|
||||
{
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTileset, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
else
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1225,11 +1225,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
case 3:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1238,12 +1238,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1252,31 +1252,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1284,14 +1284,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
case 4:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
|
||||
else
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1300,12 +1300,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1314,31 +1314,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1346,14 +1346,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
case 5:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
else
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1362,12 +1362,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1376,31 +1376,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1417,10 +1417,10 @@ void BtlController_EmitFaintingCry(u8 bufferId)
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId)
|
||||
{
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
|
||||
sBattleBuffersTransferData[1] = terrainId;
|
||||
sBattleBuffersTransferData[1] = environmentId;
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
|
||||
}
|
||||
|
||||
|
||||
+21
-21
@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
|
||||
|
||||
static const TaskFunc sBattleIntroSlideFuncs[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
|
||||
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
|
||||
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
|
||||
};
|
||||
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
|
||||
@@ -100,9 +100,9 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId)
|
||||
}
|
||||
|
||||
#define tState data[0]
|
||||
#define tTerrain data[1]
|
||||
#define tEnvironment data[1]
|
||||
|
||||
void HandleIntroSlide(u8 terrain)
|
||||
void HandleIntroSlide(u8 environment)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
@@ -120,16 +120,16 @@ void HandleIntroSlide(u8 terrain)
|
||||
}
|
||||
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
|
||||
{
|
||||
terrain = BATTLE_TERRAIN_UNDERWATER;
|
||||
environment = BATTLE_ENVIRONMENT_UNDERWATER;
|
||||
taskId = CreateTask(BattleIntroSlide2, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
|
||||
taskId = CreateTask(sBattleIntroSlideFuncs[environment], 0);
|
||||
}
|
||||
|
||||
gTasks[taskId].tState = 0;
|
||||
gTasks[taskId].tTerrain = terrain;
|
||||
gTasks[taskId].tEnvironment = environment;
|
||||
gTasks[taskId].data[2] = 0;
|
||||
gTasks[taskId].data[3] = 0;
|
||||
gTasks[taskId].data[4] = 0;
|
||||
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
|
||||
{
|
||||
if (gBattle_BG1_Y != (u16)(-80))
|
||||
gBattle_BG1_Y -= 2;
|
||||
@@ -240,18 +240,18 @@ static void BattleIntroSlide2(u8 taskId)
|
||||
{
|
||||
int i;
|
||||
|
||||
switch (gTasks[taskId].tTerrain)
|
||||
switch (gTasks[taskId].tEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattle_BG1_X += 8;
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattle_BG1_X += 6;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
|
||||
{
|
||||
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
|
||||
if (gTasks[taskId].data[6] < 180)
|
||||
|
||||
+4
-4
@@ -144,7 +144,7 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
|
||||
// it will instead overflow into useful data.
|
||||
EWRAM_DATA static u32 sFlickerArray[25] = {0};
|
||||
EWRAM_DATA u32 gBattleTypeFlags = 0;
|
||||
EWRAM_DATA u8 gBattleTerrain = 0;
|
||||
EWRAM_DATA u8 gBattleEnvironment = 0;
|
||||
EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
|
||||
EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
|
||||
EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
|
||||
@@ -669,9 +669,9 @@ static void CB2_InitBattleInternal(void)
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
gBattleTerrain = BattleSetup_GetTerrainId();
|
||||
gBattleEnvironment = BattleSetup_GetEnvironmentId();
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||||
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
@@ -3382,7 +3382,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
|
||||
if (gBattleControllerExecFlags == 0)
|
||||
{
|
||||
gActiveBattler = GetBattlerAtPosition(0);
|
||||
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
|
||||
BtlController_EmitIntroSlide(BUFFER_A, gBattleEnvironment);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
|
||||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||||
|
||||
@@ -280,7 +280,7 @@ static void Cmd_sethail(void);
|
||||
static void Cmd_trymemento(void);
|
||||
static void Cmd_setforcedtarget(void);
|
||||
static void Cmd_setcharge(void);
|
||||
static void Cmd_callterrainattack(void);
|
||||
static void Cmd_callenvironmentattack(void);
|
||||
static void Cmd_cureifburnedparalysedorpoisoned(void);
|
||||
static void Cmd_settorment(void);
|
||||
static void Cmd_jumpifnodamage(void);
|
||||
@@ -311,7 +311,7 @@ static void Cmd_trycastformdatachange(void);
|
||||
static void Cmd_settypebasedhalvers(void);
|
||||
static void Cmd_setweatherballtype(void);
|
||||
static void Cmd_tryrecycleitem(void);
|
||||
static void Cmd_settypetoterrain(void);
|
||||
static void Cmd_settypetoenvironment(void);
|
||||
static void Cmd_pursuitdoubles(void);
|
||||
static void Cmd_snatchsetbattlers(void);
|
||||
static void Cmd_removelightscreenreflect(void);
|
||||
@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
Cmd_trymemento, //0xC9
|
||||
Cmd_setforcedtarget, //0xCA
|
||||
Cmd_setcharge, //0xCB
|
||||
Cmd_callterrainattack, //0xCC
|
||||
Cmd_callenvironmentattack, //0xCC
|
||||
Cmd_cureifburnedparalysedorpoisoned, //0xCD
|
||||
Cmd_settorment, //0xCE
|
||||
Cmd_jumpifnodamage, //0xCF
|
||||
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
Cmd_settypebasedhalvers, //0xE8
|
||||
Cmd_setweatherballtype, //0xE9
|
||||
Cmd_tryrecycleitem, //0xEA
|
||||
Cmd_settypetoterrain, //0xEB
|
||||
Cmd_settypetoenvironment, //0xEB
|
||||
Cmd_pursuitdoubles, //0xEC
|
||||
Cmd_snatchsetbattlers, //0xED
|
||||
Cmd_removelightscreenreflect, //0xEE
|
||||
@@ -758,16 +758,16 @@ static const u8 sFlailHpScaleToPowerTable[] =
|
||||
|
||||
static const u16 sNaturePowerMoves[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
||||
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
|
||||
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
|
||||
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
||||
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
|
||||
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
|
||||
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
|
||||
[BATTLE_ENVIRONMENT_GRASS] = MOVE_STUN_SPORE,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
||||
[BATTLE_ENVIRONMENT_SAND] = MOVE_EARTHQUAKE,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = MOVE_HYDRO_PUMP,
|
||||
[BATTLE_ENVIRONMENT_WATER] = MOVE_SURF,
|
||||
[BATTLE_ENVIRONMENT_POND] = MOVE_BUBBLE_BEAM,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = MOVE_SHADOW_BALL,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = MOVE_SWIFT,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = MOVE_SWIFT
|
||||
};
|
||||
|
||||
// format: min. weight (hectograms), base power
|
||||
@@ -823,18 +823,18 @@ static const u8 sPickupProbabilities[] =
|
||||
30, 40, 50, 60, 70, 80, 90, 94, 98
|
||||
};
|
||||
|
||||
static const u8 sTerrainToType[] =
|
||||
static const u8 sEnvironmentToType[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_POND] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
|
||||
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
|
||||
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
|
||||
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
|
||||
[BATTLE_ENVIRONMENT_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_ENVIRONMENT_SAND] = TYPE_GROUND,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_WATER] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_POND] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = TYPE_ROCK,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = TYPE_ROCK,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = TYPE_NORMAL,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = TYPE_NORMAL,
|
||||
};
|
||||
|
||||
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
|
||||
@@ -9129,10 +9129,10 @@ static void Cmd_setcharge(void)
|
||||
}
|
||||
|
||||
// Nature Power
|
||||
static void Cmd_callterrainattack(void)
|
||||
static void Cmd_callenvironmentattack(void)
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
||||
gCurrentMove = sNaturePowerMoves[gBattleEnvironment];
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr++;
|
||||
@@ -9641,30 +9641,30 @@ static void Cmd_jumpifhasnohp(void)
|
||||
|
||||
static void Cmd_getsecretpowereffect(void)
|
||||
{
|
||||
switch (gBattleTerrain)
|
||||
switch (gBattleEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
case BATTLE_ENVIRONMENT_GRASS:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
|
||||
break;
|
||||
case BATTLE_TERRAIN_LONG_GRASS:
|
||||
case BATTLE_ENVIRONMENT_LONG_GRASS:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
|
||||
break;
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_POND:
|
||||
case BATTLE_ENVIRONMENT_POND:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_MOUNTAIN:
|
||||
case BATTLE_ENVIRONMENT_MOUNTAIN:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
|
||||
break;
|
||||
case BATTLE_TERRAIN_CAVE:
|
||||
case BATTLE_ENVIRONMENT_CAVE:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
break;
|
||||
default:
|
||||
@@ -9851,12 +9851,12 @@ static void Cmd_tryrecycleitem(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_settypetoterrain(void)
|
||||
static void Cmd_settypetoenvironment(void)
|
||||
{
|
||||
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
|
||||
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]))
|
||||
{
|
||||
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
|
||||
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
|
||||
SET_BATTLER_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]);
|
||||
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sEnvironmentToType[gBattleEnvironment]);
|
||||
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
|
||||
+19
-19
@@ -632,7 +632,7 @@ static void CB2_EndScriptedWildBattle(void)
|
||||
}
|
||||
}
|
||||
|
||||
u8 BattleSetup_GetTerrainId(void)
|
||||
u8 BattleSetup_GetEnvironmentId(void)
|
||||
{
|
||||
u16 tileBehavior;
|
||||
s16 x, y;
|
||||
@@ -641,11 +641,11 @@ u8 BattleSetup_GetTerrainId(void)
|
||||
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
||||
|
||||
if (MetatileBehavior_IsTallGrass(tileBehavior))
|
||||
return BATTLE_TERRAIN_GRASS;
|
||||
return BATTLE_ENVIRONMENT_GRASS;
|
||||
if (MetatileBehavior_IsLongGrass(tileBehavior))
|
||||
return BATTLE_TERRAIN_LONG_GRASS;
|
||||
return BATTLE_ENVIRONMENT_LONG_GRASS;
|
||||
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
|
||||
switch (gMapHeader.mapType)
|
||||
{
|
||||
@@ -655,41 +655,41 @@ u8 BattleSetup_GetTerrainId(void)
|
||||
break;
|
||||
case MAP_TYPE_UNDERGROUND:
|
||||
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
|
||||
return BATTLE_TERRAIN_BUILDING;
|
||||
return BATTLE_ENVIRONMENT_BUILDING;
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_TERRAIN_CAVE;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
return BATTLE_ENVIRONMENT_CAVE;
|
||||
case MAP_TYPE_INDOOR:
|
||||
case MAP_TYPE_SECRET_BASE:
|
||||
return BATTLE_TERRAIN_BUILDING;
|
||||
return BATTLE_ENVIRONMENT_BUILDING;
|
||||
case MAP_TYPE_UNDERWATER:
|
||||
return BATTLE_TERRAIN_UNDERWATER;
|
||||
return BATTLE_ENVIRONMENT_UNDERWATER;
|
||||
case MAP_TYPE_OCEAN_ROUTE:
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_TERRAIN_PLAIN;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
return BATTLE_ENVIRONMENT_PLAIN;
|
||||
}
|
||||
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
if (MetatileBehavior_IsMountain(tileBehavior))
|
||||
return BATTLE_TERRAIN_MOUNTAIN;
|
||||
return BATTLE_ENVIRONMENT_MOUNTAIN;
|
||||
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
||||
{
|
||||
// Is BRIDGE_TYPE_POND_*?
|
||||
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
|
||||
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
}
|
||||
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
if (GetSavedWeather() == WEATHER_SANDSTORM)
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
|
||||
return BATTLE_TERRAIN_PLAIN;
|
||||
return BATTLE_ENVIRONMENT_PLAIN;
|
||||
}
|
||||
|
||||
static u8 GetBattleTransitionTypeByMap(void)
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
const u32 gBattleEnvironmentTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Sand[] = INCBIN_U32("graphics/battle_environment/sand/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Water[] = INCBIN_U32("graphics/battle_environment/water/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Rock[] = INCBIN_U32("graphics/battle_environment/rock/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Cave[] = INCBIN_U32("graphics/battle_environment/cave/palette.gbapal.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentPalette_Plain[] = INCBIN_U32("graphics/battle_environment/plain/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentPalette_Frontier[] = INCBIN_U32("graphics/battle_environment/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
|
||||
const u32 gBattleEnvironmentTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentPalette_Building[] = INCBIN_U32("graphics/battle_environment/building/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U32("graphics/battle_environment/water/kyogre.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_Groudon[] = INCBIN_U32("graphics/battle_environment/cave/groudon.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U32("graphics/battle_environment/building/palette2.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_environment/building/palette3.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_environment/stadium/palette1.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_environment/stadium/palette2.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_environment/stadium/palette3.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_environment/stadium/palette4.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_environment/stadium/palette5.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_environment/stadium/palette6.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_environment/stadium/palette7.gbapal.lz");
|
||||
const u32 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleEnvironmentAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_map.bin.lz");
|
||||
@@ -1,88 +0,0 @@
|
||||
const u32 gBattleTerrainTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/palette.gbapal.lz");
|
||||
const u32 gBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainPalette_Frontier[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
|
||||
const u32 gBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainTilemap_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleTerrainPalette_Kyogre[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_Groudon[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_BuildingGym[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
|
||||
const u32 gBattleTerrainPalette_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/palette.gbapal.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
|
||||
|
||||
const u32 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_tiles.4bpp.lz");
|
||||
const u32 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_map.bin.lz");
|
||||
@@ -237,7 +237,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
@@ -343,7 +343,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
|
||||
+1
-1
@@ -942,7 +942,7 @@ const u32 gBattleVSFrame_Pal[] = INCBIN_U32("graphics/battle_transitions/vs_fram
|
||||
|
||||
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
|
||||
|
||||
#include "data/graphics/battle_terrain.h"
|
||||
#include "data/graphics/battle_environment.h"
|
||||
|
||||
// Battle Dome
|
||||
const u32 gDomeTourneyTree_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.4bpp.lz");
|
||||
|
||||
@@ -760,7 +760,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
|
||||
break;
|
||||
case 6:
|
||||
ResetTempTileDataBuffers();
|
||||
DecompressAndCopyTileDataToVram(1, gBattleTerrainTiles_Building, 0, 0, 0);
|
||||
DecompressAndCopyTileDataToVram(1, gBattleEnvironmentTiles_Building, 0, 0, 0);
|
||||
sPokeblockFeed->loadGfxState++;
|
||||
break;
|
||||
case 7:
|
||||
@@ -771,7 +771,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
sPokeblockFeed->loadGfxState = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user