Update battle_controllers.h

typo
This commit is contained in:
DavidJCobb
2025-04-26 11:47:48 -04:00
parent 2864408060
commit 7ee3043c58

View File

@@ -97,7 +97,7 @@ enum {
(gBattleControllerExecFlags & (gBitTable[battlerId] << ((playerId) * 4)))
// This actually checks if a specific controller is active on any player or if
// *any* controlleris pending sync over link communications, but the macro name
// *any* controller is pending sync over link communications, but the macro name
// can only be so specific before it just gets ridiculous.
#define IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(battlerId) \
(gBattleControllerExecFlags & ( \