Alex
2044bea883
Rename battlerId to battler for consistency ( #2126 )
2025-05-09 12:43:23 +01:00
DavidJCobb
0f17e70371
Shorter names for engine/controller communication enum members
2025-05-02 00:01:15 -04:00
DavidJCobb
b4ee45f3e8
Renamed BATTLELINKMSGTYPE_ to BATTLELINKCOMMTYPE_
...
I want to avoid the word "message" since PRET has already chosen "battle message" as the term for predefined strings usable in the battle scripts and UI.
I was considering the term "battle link packet" instead, but the library for wireless communications already uses the word "packet" even though GBATEK does not. I'm going with "battle link communication type" instead. For this particular context, I don't think we need a compound noun ("X type"); the singular noun "type" is fine enough.
2025-04-26 11:37:20 -04:00
DavidJCobb
d8721b668e
Fixed find-and-replace mistake
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Functions were using the wrong constant.
2025-04-26 10:54:22 -04:00
DavidJCobb
9dc48899d3
BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
...
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type.
Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
2025-04-26 00:13:42 -04:00
Bassoonian
e5ac2fe0b1
Clean up pokemon/ball/dex mentions in comments
2023-12-12 19:02:36 +01:00
GriffinR
65fee186f8
Automatically update nickname buffer sizes
2023-08-08 16:28:09 -04:00
GriffinR
0cc10a1ada
Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
2023-01-18 11:07:12 -05:00
Eduardo Quezada
15d611ba65
Usage of BATTLE_PARTNER
2022-08-27 01:26:13 -04:00
Martin Griffin
6fed961ed6
Write palette IDs in hex
2022-08-19 15:29:35 +01:00
Eduardo Quezada
7b3401ee27
Standarized use of star in pointer types
2022-07-29 10:17:58 -04:00
GriffinR
1b35f9adad
Use specific name limits for string limit functions
2021-11-17 22:11:03 -05:00
GriffinR
f42eafc85b
Merge branch 'master' into doc-banim
2021-11-13 23:26:46 -05:00
GriffinR
e3b6337c3a
Finish battle_anim_mons doc
2021-11-08 14:29:37 -05:00
GriffinR
c4169cfd29
Disambiguate cry functions
2021-11-07 14:26:09 -05:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
GriffinR
fc15b0d5f0
Add controller buffer constants, finish misc battle doc
2021-10-13 16:21:39 -04:00
GriffinR
d8e65fc4b6
More battle doc, add battle window ids
2021-10-09 03:01:10 -04:00
PikalaxALT
810ca5f8ff
Flatten pos fields in struct Sprite
2021-07-07 09:11:52 -04:00
GriffinR
62abcecc54
More usage of DISPLAY constants
2021-04-15 02:22:24 -04:00
GriffinR
f4d8a91ba4
Misc battle script cleanup
2021-04-03 14:07:31 -04:00
GriffinR
d1878f933b
Sync link partner controller doc to player
2021-01-22 20:49:14 -05:00
GriffinR
63a7828772
Document battle_controller_player.c
2021-01-22 20:03:27 -05:00
GriffinR
4eca05ccf5
Document remainder of battle_controllers.c
2021-01-22 02:48:22 -05:00
GriffinR
2f426e0e7d
Index battle controller cmd tables
2020-12-29 17:21:58 -05:00
GriffinR
afb3472282
Minor battle_anim_throw cleanup
2020-08-30 15:11:44 -04:00
hondew
e46b35455d
Merge branch 'master' into pokeball-doc
2020-08-30 14:14:38 -04:00
hondew
328aecc96e
Document throwing pokeball
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continue
Document more
Doc more funcs
Remove workspace
Document shiny stars
Document PokeBlock
Clean up
Clean more
2020-08-30 14:08:06 -04:00
GriffinR
3014241179
Give songs meaningful english names
2020-08-20 19:06:14 -04:00
GriffinR
ddfa0c6298
Document Battle Tower scripts
2019-12-17 20:56:13 -05:00
GriffinR
2756771958
More usage of ST_OAM constants and SPRITE macros
2019-12-06 19:05:44 -06:00
DizzyEggg
33979f0fa6
use ability num instead of alt ability
2019-05-16 17:09:43 -05:00
DizzyEggg
b0223f691f
Clean up data headers
2019-04-05 07:53:23 -05:00
Phlosioneer
5886f82ef5
Merge branch 'master' into extern-cleanup
2019-03-08 02:45:26 -05:00
DizzyEggg
e79b6f747b
Fix Controllers end command function names
2019-03-05 20:07:59 +01:00
Phlosioneer
3ceb1667c9
Reduce externs
2019-03-01 22:32:50 -05:00
Phlosioneer
d979ac3bf3
Document main_menu state machine, name window constants
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The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
2019-02-11 00:34:50 -05:00
Marcus Huderle
1253cbf5f6
Document some battle anim things
2019-02-06 21:14:28 -06:00
Philipp AUER
55202eac24
rename coords to size in struct MonCoords
2019-01-04 19:59:55 -06:00
melthelesbian
2dd706ca54
use max mon moves constant where able ( #480 )
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* use max mon moves constant where able
* fix errors in script commands file
* fix more errors
2018-12-25 11:50:15 -06:00
DizzyEggg
9320fe8f85
Clear includes
2018-12-24 00:02:29 +01:00
Marcus Huderle
c74468fd11
Document a bunch of battle anim stuff
2018-12-17 22:16:17 -06:00
shinny456
60484153a5
decompile electric.s
2018-12-16 22:23:05 -05:00
DizzyEggg
dcb1d78fa9
Add battle controllers var to src from sym_ewram
2018-12-03 16:20:39 +01:00
Marcus Huderle
5947e0d229
Decompile rock
2018-11-25 17:00:18 -06:00
Marcus Huderle
72f0a079a9
Decompile all of battle_anim_utility_funcs
2018-11-19 09:37:25 -06:00
DizzyEggg
1b0cfb0757
Party Size and Num Stats
2018-11-18 20:00:36 +01:00
Slawter666
4311fd8b89
Sort includes into alphabetical order
2018-11-14 00:01:50 +00:00
garak
901f3ff557
use sound panning constants in battle_anim_scripts
2018-10-19 15:57:19 -04:00
Diegoisawesome
d9941cd1a8
Standardize sprite visibility to boolean
2018-09-10 10:25:58 -05:00