Merge pull request #2151 from ghoulslash/pret/repeatparticlefix
Fix Repeat Ball Particle Animation Sprite Count
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@@ -1864,7 +1864,7 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
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priority = gTasks[taskId].data[3];
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subpriority = gTasks[taskId].data[4];
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for (i = 0; i < POKEBALL_COUNT; i++)
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for (i = 0; i < 12; i++)
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{
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spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
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if (spriteId != MAX_SPRITES)
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