mitsunee
c0569cd529
Standardize spelling of "synchronize"
2025-11-19 21:14:45 +01:00
mitsunee
73ec0813e1
Standardize spelling of "canceler"
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just a quick grep -r and regex substitution, but didn't see anything wrong in the diffs during a quick proofread
2025-11-15 12:11:32 +01:00
Alex
208f97e1e3
Rename passive damage hitmarker ( #2174 )
2025-08-21 13:43:19 +01:00
GriffinR
92f7727a60
Merge pull request #2107 from AsparagusEduardo/pret/pr/simpleMultiBattleFix
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Simplified Multi Battle bugfix, removing duplicate code
2025-08-14 15:09:42 -04:00
GriffinR
0c7c81e02f
Merge branch 'master' into _pret/pr/pyramidLocation
2025-06-30 11:51:45 -04:00
Alex
b31a73f990
Rename ItemId_GetX to GetItemX ( #2116 )
2025-05-22 13:27:52 +01:00
Bassoonian
16357c7e29
Streamline pointer notation ( #2139 )
2025-05-16 12:04:44 +01:00
Alex
baf5be2035
Replace: moveId -> move, moveIdx -> moveIndex ( #2134 )
2025-05-09 16:33:23 +01:00
Alex
2044bea883
Rename battlerId to battler for consistency ( #2126 )
2025-05-09 12:43:23 +01:00
DavidJCobb
0f17e70371
Shorter names for engine/controller communication enum members
2025-05-02 00:01:15 -04:00
DavidJCobb
b4ee45f3e8
Renamed BATTLELINKMSGTYPE_ to BATTLELINKCOMMTYPE_
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I want to avoid the word "message" since PRET has already chosen "battle message" as the term for predefined strings usable in the battle scripts and UI.
I was considering the term "battle link packet" instead, but the library for wireless communications already uses the word "packet" even though GBATEK does not. I'm going with "battle link communication type" instead. For this particular context, I don't think we need a compound noun ("X type"); the singular noun "type" is fine enough.
2025-04-26 11:37:20 -04:00
DavidJCobb
2738d11b0f
Additional fixes to last few commits
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ROM now compiles, but it's not comparing as equal...
2025-04-26 01:00:16 -04:00
DavidJCobb
9dc48899d3
BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
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Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type.
Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
2025-04-26 00:13:42 -04:00
GriffinR
709cfa1c9a
Merge pull request #2014 from Bassoonian/battleterrain
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Rename battle terrain to environment
2025-04-13 19:32:06 -04:00
Eduardo Quezada
0eabbf7a3f
Simplified Multi Battle bugfix, removing duplicate code
2025-03-02 18:10:22 -03:00
shachar700
95aa41f0d4
Fixed switchout bug in multibattle where order of mons gets messed up ( #2099 )
2025-01-29 07:43:13 +00:00
Eduardo Quezada
29ef1cf9ad
Stick to the new name
2024-12-05 21:00:55 -03:00
Eduardo Quezada
5483e05db6
Fixed brace style inconsistencies
2024-12-05 12:46:50 -03:00
psf
312749dd31
Changed type1 and type2 to be consistent ( #2021 )
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* Changed type1 and type2 in gBattleMons to match gSpeciesInfo
* Changed monType1 and monType2 to monTypes to match gSpeciesInfo
2024-08-07 06:44:03 +01:00
Bassoonian
367f6dc8fd
Address concerns
2024-07-13 18:01:54 +02:00
Bassoonian
003bd54600
Rename battle terrain to environment
2024-07-13 12:02:18 +02:00
Bassoonian
e5ac2fe0b1
Clean up pokemon/ball/dex mentions in comments
2023-12-12 19:02:36 +01:00
SnorlaxMonster
190e77e9c8
Rename HITMARKER_IGNORE_SAFEGUARD
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Rename HITMARKER_IGNORE_SAFEGUARD to HITMARKER_STATUS_ABILITY_EFFECT.
This flag is used exclusively by status-inflicting Abilities,
and has 3 main functions:
- Whether the effect bypasses Shield Dust
- Whether the effect bypasses Safeguard
- Which text string to display when the status condition is inflicted
(i.e. whether it was inflicted by a move or Ability)
I believe this new name better represents what the flag actually does.
This name was structured to parallel HITMARKER_SYNCHRONISE_EFFECT.
2023-11-18 13:57:50 +11:00
GriffinR
5712777dc2
Correct dynamic type flag name
2023-10-20 12:57:36 -04:00
GriffinR
ffdc2456cb
Document datahpupdate
2023-10-20 12:50:32 -04:00
Eduardo Quezada
af210da972
Solved a bunch of -Wall errors on modern
2023-09-20 19:01:08 -03:00
GriffinR
d67914e114
Merge pull request #1912 from GriffinRichards/moves-mask
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Handful of fixes related to MAX_MON_MOVES
2023-08-27 19:40:59 -04:00
GriffinR
4941e2602a
Merge pull request #1909 from GriffinRichards/stat-anim
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Document stat change animation
2023-08-20 14:29:11 -04:00
GriffinR
bdc0ea1037
Add MOD to match mod with powers of 2
2023-08-16 16:44:45 -04:00
GriffinR
057928438a
Document ChooseMoveAndTargetInBattlePalace
2023-08-16 16:41:29 -04:00
GriffinR
aca7998b93
Add missing use of ALL_MOVES_MASK
2023-08-16 14:33:15 -04:00
GriffinR
10a10e914b
Merge pull request #1910 from GriffinRichards/misc-constants
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Use miscellaneous missing constants
2023-08-15 17:53:41 -04:00
GriffinR
18319e8da3
Misc missing constant use
2023-08-10 01:42:18 -04:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number ( #1732 )
2023-08-09 10:51:01 -04:00
GriffinR
41847cd5aa
STAT_ANIM constant usage
2023-08-04 16:27:45 -04:00
GriffinR
14f7e49099
Add some missing palette macro use
2023-05-25 15:09:16 -04:00
Eduardo Quezada
079ca8ab29
Renamed MON_DATA_SPECIES2 to MON_DATA_SPECIES_OR_EGG for clarification
2023-02-24 07:53:02 -03:00
GriffinR
0cc10a1ada
Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
2023-01-18 11:07:12 -05:00
Eduardo Quezada
7327be6f9e
Made Types and Egg Groups into arrays
2022-11-22 17:05:25 -03:00
Eduardo Quezada
3ed485632f
Renamed gBaseStats to gSpeciesInfo
2022-10-24 17:01:48 -03:00
Eduardo Quezada
65108c3192
Cleaned trailing whitespace
2022-09-11 14:14:49 -04:00
GriffinR
a28fbbc1b8
Merge pull request #1748 from GriffinRichards/fix-judgement
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Standardize judgement vs judgment spelling
2022-09-01 11:51:04 -04:00
Eduardo Quezada
1c8d3a4922
Removed unnecessary parenthesis
2022-08-27 11:19:50 -04:00
Eduardo Quezada
1f0a952546
Usage of BATTLE_OPPOSITE
2022-08-27 01:44:39 -04:00
Eduardo Quezada
15d611ba65
Usage of BATTLE_PARTNER
2022-08-27 01:26:13 -04:00
GriffinR
8a1130d046
Missing constant in friendshiptodamagecalculation
2022-08-25 10:21:41 -04:00
GriffinR
261b0ff118
Standardize judgement vs judgment spelling
2022-08-20 22:58:46 -04:00
Martin Griffin
d57442a511
Decimal paletteNums
2022-08-19 17:05:22 +01:00
Martin Griffin
6fed961ed6
Write palette IDs in hex
2022-08-19 15:29:35 +01:00
GriffinR
63468f9fcb
Add some missing battle arena constants
2022-08-11 12:02:56 -04:00